In-game Interaction that needs to be adress
Hi there,
it's going to be my 1st time posting there. Maybe it's been discuss but here I am. Lately I've been playing a blink build. I enjoy blinking although I feel the terrain collision is far too punishing. Normal dodge roll is still registering when mouse is against terrain and smooth. But blink hell no, you're stuck buddy and if you're not enough quick buddy you're dead. I was wondering if it's intended or there might be a way to provide some sort of leeway in that regard. Also it's kind of a similar issue but regarding Aura presence and terrain collision. Here it is, Pillars in crypt by example provides a Line out of Sight (AKA LOS), which is great it can open for key plays. Although once you get into some Blasphemy/Hexblast shenanigans it can be lethal. Makes no senses a pillar provides a 100% LOS versus an aura which is a circle. Circle goes around pillars no? I want to be clear here, I don't want to blink from a live zone over a dead zone. I just want more fluidity in the mechanic and same apply for Auras. I can't be the only one who notice that. Outside of that, I would thank you GGG for making such a great game and dedication to keep up with your player base madness. You guys are true genius. Last bumped on Jan 12, 2025, 9:00:29 PM
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