Skill Tree fun .. once we are all used to it.

Hi

After PoE2 has brought in a bunch of new people.
And they have learned about the skill tree.

Id like to propose a new feature of altering the web that the skill sit on.

We had the addition of cluster jewels that altered skill composition.
I would add the concept of junctions in the skill tree where the lines can intersect.

At those intersections a choice is made to chose a potential direction.
once chosen any other direction is blocked, hard to describe but like a 4 way intersection at a wheel with 3 halls .. so you can spin the wheel .. and always only have 3 of the 4 exits available ... a revolving dorish concept. Or even have points spent to "spin" the wheel at the intersection. Instead of binary sacrifices or decisions you would be making 2/3 or 3/4 2/4 decisions which would be more varied and potentially more subtle in builds.

Something like a T junction would have one arrival and two potential exits.
Once one exit is chosen the other is no longer an option.
Or a 4 way junction with 2 exits, but you chose, and your options depend on how you arrived.

It is potentially a way to reuse sections of the tree making the same node accessible with differing sacrifice along dynamic pathing based off decision making.

Appealing to me.

Last edited by Jitter912#4278 on Jan 13, 2025, 12:41:36 AM
Last bumped on Jan 13, 2025, 12:26:40 AM

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