Skill Tree fun .. once we are all used to it.
Hi
After PoE2 has brought in a bunch of new people. And they have learned about the skill tree. Id like to propose a new feature of altering the web that the skill sit on. We had the addition of cluster jewels that altered skill composition. I would add the concept of junctions in the skill tree where the lines can intersect. At those intersections a choice is made to chose a potential direction. once chosen any other direction is blocked, hard to describe but like a 4 way intersection at a wheel with 3 halls .. so you can spin the wheel .. and always only have 3 of the 4 exits available ... a revolving dorish concept. Or even have points spent to "spin" the wheel at the intersection. Instead of binary sacrifices or decisions you would be making 2/3 or 3/4 2/4 decisions which would be more varied and potentially more subtle in builds. Something like a T junction would have one arrival and two potential exits. Once one exit is chosen the other is no longer an option. Or a 4 way junction with 2 exits, but you chose, and your options depend on how you arrived. It is potentially a way to reuse sections of the tree making the same node accessible with differing sacrifice along dynamic pathing based off decision making. Appealing to me. Last edited by Jitter912#4278 on Jan 13, 2025, 12:41:36 AM Last bumped on Jan 13, 2025, 12:26:40 AM
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