Skills Granted from Gear Should Level Like Ascendency Granted Skills

One of my feedback points is that as we are leveling, we need some way to increase the level of the attached skills on the weapons.

One example is that I am attempting to make a build that utilizes the Lightning Bolt Skill from the Voltaic Staff. As a level 3, I roll a rare staff with +45% to Lighting, +2 to Lightning Skills, Spell Damage, and Cast Speed. Sounds amazing to use for like potentially 10+ levels right? Wrong.

The issue is that if I choose to use the default Lightning Bolt that comes with the staff, well that Skill is a Level 3 Lighting Bolt. It will never increase as it is static on the drop.

I understand that I can get another staff to drop that higher item level to get the higher Lightning Bolt Skill, but the odds of getting a good stat distribution is low. Not to mention I would have to roll good rares like this every 3-5 levels in order to keep my Lightning Bolt Skill at it's maximum level I can use. Being able to modify or increase the Skill Level of the Skills attached to the Weapons I understand is a balance concern. But perhaps a workaround can be achieved.

SOLUTION(MAYBE)?:
-Maybe attach the level of these Weapon Granted Skills to the Player Level similar to skills that are granted from the Ascendency Trees. That way they naturally level and unlock Support Sockets as the player levels.

Not a huge deal just something that a pleb like me asks for.
Last edited by Vexxler#5062 on Jan 13, 2025, 1:17:54 AM
Last bumped on Jan 13, 2025, 2:11:08 AM
+1 to skill from tree
+1 to skill from support
or Buy a new staff for 1 ex
if they want skills on weapons to be viable they definetly need to change something

in the very endgame its probably not a big issue but during the campaign it doesnt feel good.
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Sakanabi#6664 wrote:
+1 to skill from tree
+1 to skill from support
or Buy a new staff for 1 ex


It is true there are some limited options. +1 to Skill Support but again it gives me maybe a few extra levels out of it and I'm left to rerolling another staff. If scaling Skill Gems exists with Ascendency Skills, what would be the reason not to just use that same levelling system with weapon skills?

Also, +1 From Tree? I am not aware of any +1 except for Gemling Legionnare which removes 35 ascendencies from this option.

And Buying a new staff every level isn't an ideal solution IMO. I mostly like SSF so definitely not in the realm.

It already does work that way.

Ascendency skills are granted by your character, so their level is tied to it.

Weapon skills are granted by the weapon, so their level is tied to it.

See, same thing, level is tied to what grants the skill.

The whole point is that you shouldn't be using one weapon the entire campaign, just like you shouldn't wear the same helm.
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Vexxler#5062 wrote:
"
Sakanabi#6664 wrote:
+1 to skill from tree
+1 to skill from support
or Buy a new staff for 1 ex


It is true there are some limited options. +1 to Skill Support but again it gives me maybe a few extra levels out of it and I'm left to rerolling another staff. If scaling Skill Gems exists with Ascendency Skills, what would be the reason not to just use that same levelling system with weapon skills?

Also, +1 From Tree? I am not aware of any +1 except for Gemling Legionnare which removes 35 ascendencies from this option.

And Buying a new staff every level isn't an ideal solution IMO. I mostly like SSF so definitely not in the realm.



Ah sorry, there is +1 only for cold and chaos skills, my bad.

Also you dont need to buy new staff every level as there is always a number of levels between each rank of any spell. And you dont need to be always on top of your power during campaign.
Last edited by Sakanabi#6664 on Jan 13, 2025, 1:49:22 AM
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Sakanabi#6664 wrote:
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Vexxler#5062 wrote:
"
Sakanabi#6664 wrote:
+1 to skill from tree
+1 to skill from support
or Buy a new staff for 1 ex


It is true there are some limited options. +1 to Skill Support but again it gives me maybe a few extra levels out of it and I'm left to rerolling another staff. If scaling Skill Gems exists with Ascendency Skills, what would be the reason not to just use that same levelling system with weapon skills?

Also, +1 From Tree? I am not aware of any +1 except for Gemling Legionnare which removes 35 ascendencies from this option.

And Buying a new staff every level isn't an ideal solution IMO. I mostly like SSF so definitely not in the realm.



Ah sorry, there is +1 only for cold and chaos skills, my bad.

Also you dont need to buy new staff every level as there is always a number of levels between each rank of any spell. And you dont need to be always on top of your power during campaign.


I generally agree not being on top of power is fine while levelling. My only observation is that Skills that are granted with Skill Gems get to be boosted the moment that your character is able to cut it from the gem. So in a way, these skills DO get to be at their max potential as far as Skill Level is concerned.

With Gem Provided skills, getting a good rolled rare is more meaningful because your Skill-Gem abilities get to always make use of the modifiers AND be at their max level-potential. But with Weapon Skills, they only get to take advantage of the good rolled modifiers, but not be at their max level without rolling another staff. And as we all know, Skill-Levels are very strong.
Removed
Last edited by Vexxler#5062 on Jan 13, 2025, 2:04:27 AM
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Valsacar#0268 wrote:
It already does work that way.

Ascendency skills are granted by your character, so their level is tied to it.

Weapon skills are granted by the weapon, so their level is tied to it.

See, same thing, level is tied to what grants the skill.

The whole point is that you shouldn't be using one weapon the entire campaign, just like you shouldn't wear the same helm.


I agree that using a single weapon throughout the entire campaign is something that wouldn't want to be incentivized. I think that naturally the game is designed to push players to use the Skill-Gem Provided abilities and levelling them up through the Gem-Cutting System.

My observation simply points out that Weapon Provided Skills, and Gem Provided Skills do not get to progress equally. My suggestion to tie the Weapon Provided Skills to Character Level is due to the fact that the Ascendency Skill progression feels correct and already exists so I wouldn't think it would be too big of a development pipeline.

With Gem Skills, when you upgrade your Skill Gem Level through Gemcutting, your skill gets stronger and inherits the benefits of your weapon mods. But there is no equivalent upgrade event with Weapon Skills UNLESS you get a rare weapon to drop with equal stats or better to what you currently have which is significantly more rare than getting a higher level uncut gem.
It's a tradeoff for using weapon skill which is mana-free and does not require a skill slot.

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