Ground loot vs Crafting.
The biggest issue in this game is the ground loot vs crafting problem, IMO.
I don't understand why we're pretending that anyone will ever care about something they find on the ground other than a unique or currency. The chances that a rare item is going to be an upgrade for your build with the right stats are insanely low. So low in fact that the only way to obtain upgrades is by trading for them or crafting them. Finding them on the ground is never even considered by anyone seriously playing this game to the point that they hide it on a loot filter. That's how low those chances are. So why are we then hearing the devs talk about how they "don't want ground loot to not matter"? It doesn't matter. It's completely irrelevant. It's somewhat nice for leveling in a new league or deconstructing for materials, but that's it. It's not on people's filters ffs. The conversation we should be having is about crafting vs trade. Why is it that trade is a 100% deterministic way of obtaining everything you could ever desire, with the only downsides being time and an external website, but somehow crafting has to be gated behind a slot-machine mechanic and thousands of discussions about how useful it is? I just don't get it. Nobody is asking for 100% determinism where you can craft a mirror tier bow within 2 days of playing the game, because you can just play trade if that's what you want. :P Crafting needs to be better, period. Last bumped on Jan 13, 2025, 10:57:54 AM
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" https://www.reddit.com/r/PathOfExile2/comments/1hlzax1/loot_from_an_11breach_300_increased_item_quantity/ Rarity affects both the amount and the type of currency you gain. 0 and 100 Rarity are completely different games. As crafting is just gambling, Regals + Exalts are my currency to pull on the slot machine once. Even in HCSSF I prioritise Rarity over Resistances, because of how mandatory Rarity is to get Regals + Exalts and to upgrade your gear during campaign. Is that really intended? And if it is intended: Is it a good thing? |
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Exactly. Ground loot is so useless that randomly gambling on blue items with one good stat is a better way to upgrade your character. So why do the devs care about us caring about ground loot?
The only way to make ground loot good is to make it static like uniques. Give every base type its own set of stats that will always roll on it. Sapphire rings have mana and cold res, ruby rings have life and fire res, etc. I'm not saying this is what they should do by the way, but it's the only option they have to make anyone care about random rare loot, because good random rare loot is so rare, it may as well not exist. They had solutions to this problem in PoE1 btw, when they put fractured items in the drop pool. People cared about those, because at least you'd have a 1/100000000000000 chance to get something worth crafting on or selling. It's a meme for a reason that crafting currently is just identifying loot with extra steps, because it is. There's no difference between slamming an exalt or a wisdom scroll. We need ways to get items for our build that can become decent upgrades other than migrating to trade and just buying everything. |
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