Flasks and Charms Issues

Charms as said in the stream are a bit of a failed system but it has potential, I feel like its trigger based condition direction may not be ideal, too situational which means we will be swapping, it depends on the direction.
On another note, if we use blood magic or similar the second flask slot is effectively rendered useless, maybe we could have a return in flask-types but have a some for the first slot and others for the second? or something better?
Yes, we present the problems but sharing suggestions shouldnt be bad, I hope this helps.
The same applies for the first slot by the way, for instance in cases of "life becomes 1" or reservations etc.
There should be swappable flask varieties for each slot to replace with some other flask, otherwise it will feel unfun/wasted.
Last bumped on Jan 13, 2025, 11:21:46 AM

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