2 Simple Qol that would help the endgame experience
First - Display map objectives. It is frustrating that I have no idea what the map objectives are nor any way to track them, especially when I forget that I have already completed the map. The campaign and ascendancy maps display their objectives so this just feels like something that got missed. 2nd - Reveal the map upon completion to include the location of sidequests such as strongboxes, expeditions, etc. Unless finding hidden rooms or regions becomes a major mechanic of the game, I feel there is no harm in revealing the map upon map completion to help players save time. It can be considered a small reward for completing the map. Plus the map resets after we die/wipe anyway. That's it, just these two QoL changes would improve the game player experience. Last bumped on Jan 13, 2025, 11:50:57 AM
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