4th ascendancy venting

This is my venting. I apologies.

I have never played a more annoying time wasting bullshit of a mechanic then the 2 ascendency trial.

Trial of sekhemas: You go in then run takes like 30 + min and if you get 1 BAD affliction and your are done.

Trial of Chaos, OMG where do you even begin begin with this. Every room feel like its out to get you. 1 random mob, on death mechanic ... shitty ass boss fight (you over power enough to delete them in 5 sec or you pray the RNG GOD is with you).

I really want to take a vote how many player like these Mechanic from poe1??
How many people has gotten their 4th ascendency vs people who has just given up.

To me, I feel like the 2 least played mech from poe1 is brought over and force on the player. At least in poe1 they are optional. Here is force and badly tune.

DO not want to play a game where I feel my time is wasted, I do not want to feel like my deaths are cause by RANDOM SHIT I can't control ALL the time.
I understand once in awhile death is ok, but to have it to this extend OMGFG.

I thought I hated the 1 shot randomness of poe1 mapping, OMG I was so wrong, this elites mentality of your not good enough to play my game has got to go.


Last bumped on Jan 13, 2025, 4:38:16 PM
1. Sekhema is mostly player skill, with proper pathing you can avoid almost all cases of run ending afflictions.

2. Yes, every room is out to get you... that's the entire point. Learn which negative mods you and your build can handle and avoid them. At higher levels ToC is pretty easy.

3. GGG clearly stated that the last 2 ascendancy points should be an achievement, not a given.
I can't even get a token for the 4th trial to drop. I'm level 80 in T9 maps...what level should it be?
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Urza710#1378 wrote:
This is my venting. I apologies.

I have never played a more annoying time wasting bullshit of a mechanic then the 2 ascendency trial.

Trial of sekhemas: You go in then run takes like 30 + min and if you get 1 BAD affliction and your are done.

Trial of Chaos, OMG where do you even begin begin with this. Every room feel like its out to get you. 1 random mob, on death mechanic ... shitty ass boss fight (you over power enough to delete them in 5 sec or you pray the RNG GOD is with you).

I really want to take a vote how many player like these Mechanic from poe1??
How many people has gotten their 4th ascendency vs people who has just given up.

To me, I feel like the 2 least played mech from poe1 is brought over and force on the player. At least in poe1 they are optional. Here is force and badly tune.

DO not want to play a game where I feel my time is wasted, I do not want to feel like my deaths are cause by RANDOM SHIT I can't control ALL the time.
I understand once in awhile death is ok, but to have it to this extend OMGFG.

I thought I hated the 1 shot randomness of poe1 mapping, OMG I was so wrong, this elites mentality of your not good enough to play my game has got to go.




I will agree that the trial of chaos is incredibly rng heavy and doesnt feel that skill related, its mostly just a gear check.

The trials of sekhema on the other hand is almost entirely skill related.
Once youve gotten good at it you can do the entire run quite easily and take almost no damage even while wearing no gear at all.

The problem is that its a very different kind of skill compared to the rest of the poe game, its vastly different.

The first step is to figure out which relics are good. The first priority is getting honor resistance. If you have honor resistance capped then most things do almost no honor damage to you.

After that its learning the different rooms and outcomes, and which afflictions will brick your run, and which boons you should buy. The layouts are also not randomized so once youve done it a couple of times you know where all the enemies spawn.

My tips for you would be:
1. Get your honor resistance capped.
2. Pay attention to what rooms you select, first priority is avoiding rooms that give you random afflictions, if you can see which affliction it is and its not very impactful then it doesnt matter, if its random then it can brick your run, second priority is taking the rooms that give sacred water so you can buy boons at the vendor (getting the +50% damage, -30% damage taken, etc, boons make an insane immpact) and third priority is just whichever room type is easiest for your build to do without taking damage. Ritual, hourglass, escape, etc.
i hate that the solution it to buy a carry and that it is okay and intended instead of going back to the drawing board and creating something that people like and is a good addition to the game
I think the 3rd ascendency isn't too big a deal because you can do 3 trials fairly easily when you out level the content by 20ish levels. Sucks to wait, but it does make it trivial.

Trial master is easier than the time dude, imo. Both fights feel like what was intended with this game: you take a couple minutes surviving and trading blows. The difference is the Trial Master fight doesn't carry over any of the "chaos" choices while the Time dude still has the honor system. So even though you have max honor res and can survive 4-5 hits from the projectile spam you will still succumb if you can't kill him in 60s of dps'ing.

I would like to see the honor bar removed from the final fight in ToS. It's a breeze to reach him only to lose because you don't have a pewpew DPS build. Your smart choices and careful play through the lengthy trials is for naught.
"

Trial master is easier than the time dude, imo. Both fights feel like what was intended with this game: you take a couple minutes surviving and trading blows. The difference is the Trial Master fight doesn't carry over any of the "chaos" choices while the Time dude still has the honor system. So even though you have max honor res and can survive 4-5 hits from the projectile spam you will still succumb if you can't kill him in 60s of dps'ing.


First time I fought Zarokh the temporal, it took me about 10 minutes to kill him (my dps was dogshit). Had 2k honor when I went in and 1,3k after. He really does not take away much honor when he hits you..
"
I would like to see the honor bar removed from the final fight in ToS. It's a breeze to reach him only to lose because you don't have a pewpew DPS build. Your smart choices and careful play through the lengthy trials is for naught.


This is actually a valid point about the honor and afflictions carrying over, trialmaster would be SIGNIFICANTLY harder if the ultimatum effects carried across.

As for the 4th Ascendancy, it is objectively easier or at least more accessable than PoE 1 was when it first came out and Uber Izaro was no slouch either.

Most builds can get away with only having the 6 points in ascendency. Trial of chaos is MUCH easier than Sekhemas if you have a decently geared build.

My take is that 3rd floor Sekhemas is designed to be completed once you are comfortably clearing T10+ Maps and 4th Floor/ 10 wave Chaos once you are comfortably clearing T15+ Maps.

If you are not at this point in your character progression then you are simply trying something you are not ready for.
"
"
I would like to see the honor bar removed from the final fight in ToS. It's a breeze to reach him only to lose because you don't have a pewpew DPS build. Your smart choices and careful play through the lengthy trials is for naught.


This is actually a valid point about the honor and afflictions carrying over, trialmaster would be SIGNIFICANTLY harder if the ultimatum effects carried across.

As for the 4th Ascendancy, it is objectively easier or at least more accessable than PoE 1 was when it first came out and Uber Izaro was no slouch either.

Most builds can get away with only having the 6 points in ascendency. Trial of chaos is MUCH easier than Sekhemas if you have a decently geared build.

My take is that 3rd floor Sekhemas is designed to be completed once you are comfortably clearing T10+ Maps and 4th Floor/ 10 wave Chaos once you are comfortably clearing T15+ Maps.

If you are not at this point in your character progression then you are simply trying something you are not ready for.


Cannot agree with the last part. I think Sekhemas 3rd floor can be done earlier. However I still struggled with Trialmasterfight when I did +4 Expedition boss and +3 Xesht without any problems and farming 6mod vaaled t15 breach maps with a reasonable amount of deaths. Maybe because I didn't know the boss and he feels hyperactive compared to others. But for sure the power spike from the 10 waves before to the trialmaster cannot be intended like that.
My issue is not that its challenging. Challenge is good.
But beef is that it feel like its shoe horn player into 1 or 2 kind of play style in order to beat these.

I would love to see the stats of how many people actually end up getting their 4th ascendency | on what class/build | at what level.

Unless I run that meta build with 1 mil dps some self made SSF build it is almost 1000X harder.

GGG keeps talking about giving player choices and every build is possible, I find these Trial way too punishing for average non meta gear stack character.

At the end of day you just need to ask your self, would you run these trial again after you have gotten your ascendency? My answer is "HELL NO"

I don't understand the downside of gate keeping the 4th ascendancy?
Since the majority of player will only do these once and never look at them again

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