Endgame feels alienated.
Hi guys,
I doubt my feedback would be even noticed, yet Id like to provide it. First of all Id like to praise campaign. Not enough of good words I can pick to describe enjoyment of campaign boss fights. Act 1 boss is literally pinnacle level content. I had a number of characters finished act 1 purely for that encounter. Clearly, people who created that know what they are doing. Yet Iv got a bit of an issue, while some of characters would be just way to powerful and literally skipped phases of that boss fight. That makes me wonder, what is the idea behind setting up such marvelous encounter and allowing players to just bypass it? And with that question I progressed into endgame, rounding up last points for t15, to find only one thing. ALL boss fights COMPLITELY obliterated by imbalanced power of character forced over "endgame progression". Dont get me wrong please, im far from a competitive skilled gamer, and Im in SSF. Yes, Im coming from poe1, but Im hardly after following "meta", playing blood mage currently. The picture I see - you grinding for getting better gear mainly via "wisdom scroll", finding map with boss, surviving and nukeing boss in a couple seconds. That time when you somehow managed not to nuke it down fast, you might be in trouble. And while Ill think its fair to loose it, there is no reason why I would want to risk it loosing. So what it the point of an endgame? Gearing up a character that would obliterate whatever it faces preferably without need to pay any attention to what is going on in encounter? I heard that phrase of "deserving" something in game, and that might be a reasonable thing. But do that achieved purely by grinding and purely omitting any interaction? Why wouldnt I deserve something by countless tries. learning patterns of attack by heart, perfecting my rolls, and managing arena and NOT be gated by "you need 10 t1, 10 t2, 10 t3..." parried with gear that stupidly overpower most of content? In campaign I literally can just throw away gear and make a boss fight as a boss fight myself, not just melting boss for laugh. And I can progress either via power of a character or by "perfecting" fight. In endgame its just a single option - blast it. Last edited by bunderlog#5660 on Jan 13, 2025, 4:32:43 PM Last bumped on Jan 13, 2025, 5:25:24 PM
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I agree a lot of the boss fights are amazingly done.
Just to get an understanding, you are saying you struggled a bit more in the Campaign but your character got too powerful in endgame and if I am reading correctly you are clearing T15+ content? At some point you are expected to overpower the monsters. Sounds like you got to this point a lot quicker than you expected, either you got super lucky with drops or your character build is really top tier. I use trade so I cannot imagine getting to this point in SSF too quickly. When I re-roll a toon now I also blast the campaign bosses, none of them give me trouble like my first couple toons did. Mostly due to knowing what works and what doesn't. |
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In campaign I intentionally "slow played" on bosses at least for initial tries, to get an idea what is boss doing and if its interesting or not. Unfortunately, even in campaign for many of my characters bosses just "skipped" if played actively - that monk with bell is pinnacle BS for my taste as for example.
My problem is while bosses design is amazing itself. game just pushed you to stomp on them hard in the endgame, and not give them even a chance to retaliate. |
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" Ah yes, the bell is strong, part of the problem here I think is that Monk bell is rediculously strong for single target damage. You are correct in a sense that with knowledge of the game or with certain classes the game does get a bit easier. If you want a challenge then pick one of the more underperforming classes/skill setups and see if you can make it good. Hopefully they bring in some balance patches soon. |
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