The Short List - General, Balance, and Ascendancy
# General and Needed Improvements
- visual clutter - strongly have to fix this. - duplicate enemy and player animation style choices. - damage numbers need expanded; not useful enough - consider style options or other rolling damage visual style. Include on more than just bosses; such as rares. - you encourage party play to learn they can rez during the main game; then remove it during Mapping. Encourage party play by adding and encouraging rez'ing - or even gate "retries" behind party play. (at least 1-3 times). - convert the "one death failure" on maps to a map affix; and instead give small amount of re-tries. - ethereal minions for allies to ease visual view - death report; give me a report of the recent damage i died to to learn from death (re: wolfcen style run summary) ; optional to not intrude on the hardcore who don't want it. # Balance - need to balance and improve life gain on hit mechanics, or other leech; currently "life gain on kill" design dis-incentivizes party play. - need to heavily balance life over ES. - zero life nodes on the tree but ways to improve ES on the tree? makes sense! - need to heavily balance amour with ES, evasion.\ - melee animation times don't work; great idea, non-functional for playing end game content. # Ascendancy - trials are hugely not fun; worst two leagues in all of POE1 for larger mechanics made core into POE2 is really a miss. This is just not enjoyable. Nothing about Honor works; every bit of the game is not setup for this mini-game. It's fine when you are using a meta-build, but everything else? Terrible. - Chaos trials are the single worst league in all of POE1, retool this, or make it optional. Figure out a change. - trials don't work unless you are a ranged character, re-work the whole system. Last edited by NinnyHammer#7996 on Jan 13, 2025, 9:34:04 PM Last bumped on Jan 13, 2025, 9:18:01 PM
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