HAND OF CHAYULA - BUG

Hello GGG,

Since the update, the skill "Hand of Chayula" no longer hits the target. You move toward it, but the skill does not trigger the hit on the target and does not apply the MARK or curses.

Last bumped on Jan 28, 2025, 1:10:42 PM
Can confirm on my end as well; the skill states that it cannot be evaded, but currently does not seem to be able to hit. This does not improve even with accuracy over 4.5k or with the bullseye support gem, which implies that it is something with the hitbox or timing of the skill itself.

Edit 1: During some testing, I ended up bringing my attack speed up significantly (reducing my accuracy in the process), and suddenly it works more frequently. I honestly couldn't tell you why it suddenly started working again with higher attack speed. Will keep the post updated if anything changes.
Last edited by alkrdaam#0328 on Jan 19, 2025, 3:49:06 AM
Update: I once again improved my gear/setup, bringing my action speed to .28s for Hand of Chayula and my accuracy to over 5k. Strangely, while this should (on paper) be an improvement, it is once again not hitting unless I am standing directly on top of the enemy. Equipped bullseye support gem for additional accuracy as a test, and this did not improve.

A touch more testing, and I ended up bringing my accuracy back down to 4655 and losing some attack speed in the process. This changed my action speed to .29s (.01s slower than before), and it suddenly works as a proper dash-and-strike ability again, albeit with some hiccups.

Finally, I brought my accuracy down to 4577 and the action speed up to .3s for a final test. This seems to work with 100% efficiency against the same enemies that were untouchable in the first two builds and which had some small hiccups with the third.

Something is seriously broken here; all testing was done against the same enemy type on the same map (porting back and forth during testing). In one of the tests, I could literally show the difference by leaving one point unallocated (while the ability was working) and then intentionally breaking the ability by putting it into a dexterity node (which brought my attack speed up enough to break the ability).

Tl;Dr is that the ability is not working as intended. It does not appear to be affected by accuracy, but rather attack speed/attack time, with .28s being completely broken, .29s working most of the time, and .3s working as intended. This means that for a stat-stacking gemling or attack-speed focused monk, there are hard breakpoints at seemingly random intervals that will brick the Hand of Chayula ability. I have not yet tested if evasive enemies have any effect on this and do not know all of the specific breakpoints, but if I had to make a guess, I am inclined to think that this has something to do with the usage time not allowing a correct window for both the dash and strike to go off.
After testing it with my tri-curse setup (WoD passive + doedre's ring), I got these results :

- 3 curses --> only conductivity and 1 effect from temportal chain applied
- 1 or 2 curses --> no curse applied

Before patch, I could apply all 3 curses, including both temporal chain effects

That nerfed my build quite a bit as I was previously spreading all three curses around with Hexbloom :(

Still works, but obviously much less damage.
Last edited by RamzaBehoulve#2076 on Jan 19, 2025, 7:25:47 PM
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Tl;Dr is that the ability is not working as intended. It does not appear to be affected by accuracy, but rather attack speed/attack time, with .28s being completely broken, .29s working most of the time, and .3s working as intended. This means that for a stat-stacking gemling or attack-speed focused monk, there are hard breakpoints at seemingly random intervals that will brick the Hand of Chayula ability. I have not yet tested if evasive enemies have any effect on this and do not know all of the specific breakpoints, but if I had to make a guess, I am inclined to think that this has something to do with the usage time not allowing a correct window for both the dash and strike to go off.


I can confirm this. The bug has something to do with accuracy. Increasing DEX on my Gemling breaks the skill. Decreasing DEX makes it work again.
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Vir#7025 wrote:

I can confirm this. The bug has something to do with accuracy. Increasing DEX on my Gemling breaks the skill. Decreasing DEX makes it work again.


Are you using Pillar and/or HoWa? If so, you can't state it's specifically accuracy as Dex is also increasing your attack speed dramatically.

I only state this as another post, and this post, are both leaning into drawing the conclusion that attack speed is the major contributing factor. IE the attack is going off before the dash animation has finished, causing the attack to miss.
Sorry for delays in updating, but I found an additional source of validation to this, albeit a slightly strange one.

When under the effects of a speed boosting secondary effect (shrine) or a speed reducing curse (temporal chains on mapping), the ability once again starts working. Further, I can also confirm (after both reading and testing) that there is NO accuracy value on Hand of Chayula's entry, and Bullseye reports has no effect on its action speed. Can also confirm that (at least in my case), the .27 action speed version is broken. Will update again if I can get it down to .26 without too much DPS loss, as the speed boosting shrine gives me some hope that extremely high attack speeds may have stable breakpoints.

Still worth noting that I only noticed this bug after 0.1.1, but that I was using a straight strength-stacking build prior to getting HoWA.

For reference, I am using HoWA, Pillar, Falcon Technique, and Falcon Dive.

Edit 1:

Yes, .26 is still broken. I was really hoping it would start working again, as it is a pretty big annoyance. The current broken values I've been able to test are (ascending), .26, .27, .28, .31, .32, and .34. The values .30 and .33 appear to work just fine. Again, first noticed after 0.1.1, but that is also around the same time I got HoWA, and around the time that I began to seriously invest in Dex/Int.
Last edited by alkrdaam#0328 on Jan 28, 2025, 12:52:30 PM
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Are you using Pillar and/or HoWa? If so, you can't state it's specifically accuracy as Dex is also increasing your attack speed dramatically.

I only state this as another post, and this post, are both leaning into drawing the conclusion that attack speed is the major contributing factor. IE the attack is going off before the dash animation has finished, causing the attack to miss.


See above for more info. Accuracy values increase with Dex, but the most common factors to this bug appear to be Pillar (Gemling), HoWA, Falcon Dive, and/or Falcon Technique, as they all cause increases to dex to also increase attack speed. Note as well that Hand of Chayula does not have a listed accuracy value, though it does somehow benefit from the attack speed buff that comes alongside bullseye (which I previously saw no change with, but that could have been because the bonus was too small to be listed prior to getting even more dex).

All of that said, here is the really important part:

I JUST found a potential fix, and have implemented it into my build. For those starting to run into issues with the attack speed, socketing in a gem that has +/- attack speed can push this ability to work again. I personally used Heavy Swing, and just the -10% attack speed was enough to force the ability the .3 threshold that I had previously noted as working, and in practice it is hitting enemies again. It's a stopgap fix, and one that may not work with certain thresholds, but it is at least something to make the ability usable again.

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