Consistent error on log
i keep getting this error on my log
2025/01/18 20:13:46 44034062 93b1b556 [CRIT Client 29032] [RENDER] Shader uses incorrect vertex layout (shader: 0x80000028 mesh: 0x00000028) Signature: "Metadata/EngineGraphs/base.fxgraph" "Metadata/EngineGraphs/decal.fxgraph" "Metadata/Art/Textures/Misc/PBRBloodDecals/blood_basic_clrc.fxgraph" "Metadata/Effects/Graphs/General/ForceNoZWriteAlphaBlend.fxgraph" "Metadata/Materials/DielectricSpecGloss.fxgraph" "Metadata/Effects/Graphs/General/ZBias.fxgraph" "Metadata/Effects/Graphs/General/AddGrittyness_Albedo_TexInit.fxgraph" "Metadata/Effects/Graphs/General/AddGrittyness_Albedo_TexInit.fxgraph" "Metadata/Materials/Utility/TWEAK_Gloss.fxgraph" "Metadata/Materials/Utility/AddVertexColour.fxgraph" "Metadata/Effects/Graphs/General/ColorCorrection/AlbedoMulti_FromAlpha.fxgraph" "Metadata/Effects/Graphs/General/Alpha_SmoothStep_PreLight.fxgraph" "Metadata/Effects/Graphs/General/DarkenTex.fxgraph" "Metadata/Effects/Graphs/General/NormalDetail_Tex.fxgraph" 2025/01/18 20:13:46 44034062 93b1b556 [CRIT Client 29032] [RENDER] Shader uses incorrect vertex layout (shader: 0x80000028 mesh: 0x00000028) Signature: "Metadata/EngineGraphs/base.fxgraph" "Metadata/EngineGraphs/decal.fxgraph" "Metadata/Art/Textures/Environment/beach/grungedecal3.fxgraph" "Metadata/Effects/Graphs/General/ForceMultiply.fxgraph" "Metadata/Effects/Graphs/General/BasicColour.fxgraph" "Metadata/Effects/Graphs/General/DisableLighting.fxgraph" 2025/01/18 20:13:46 44034062 93b1b556 [CRIT Client 29032] [RENDER] Shader uses incorrect vertex layout (shader: 0x80000028 mesh: 0x00000028) Signature: "Metadata/EngineGraphs/base.fxgraph" "Metadata/EngineGraphs/decal.fxgraph" "Metadata/Effects/Graphs/General/ForceAlpha.fxgraph" "Metadata/Effects/Graphs/General/BasicColourNormalSpec.fxgraph" 2025/01/18 20:13:46 44034093 93b1b556 [CRIT Client 29032] [RENDER] Shader uses incorrect vertex layout (shader: 0x80000028 mesh: 0x00000028) Signature: "Metadata/EngineGraphs/base.fxgraph" "Metadata/EngineGraphs/decal.fxgraph" "Metadata/Effects/Graphs/General/ForceMultiply.fxgraph" "Metadata/Effects/Graphs/General/BasicColour.fxgraph" "Metadata/Effects/Graphs/General/DisableLighting.fxgraph" 2025/01/18 20:13:46 44034093 93b1b556 [CRIT Client 29032] [RENDER] Shader uses incorrect vertex layout (shader: 0x80000028 mesh: 0x00000028) Signature: "Metadata/EngineGraphs/base.fxgraph" "Metadata/EngineGraphs/decal.fxgraph" "Metadata/Art/Textures/Environment/beach/grungedecal.fxgraph" "Metadata/Effects/Graphs/General/ForceMultiply.fxgraph" "Metadata/Effects/Graphs/General/BasicColour.fxgraph" "Metadata/Effects/Graphs/General/DisableLighting.fxgraph" 2025/01/18 20:13:52 44040093 bfabe408 [WARN Client 29032] [FMT] Zero scaled mesh vertex group in 'Art/Models/Effects/FXModels/Bones/MB/buildBiceps01.fmt' 2025/01/18 20:13:52 44040125 bfabe408 [WARN Client 29032] [FMT] Zero scaled mesh vertex group in 'Art/Models/Effects/FXModels/Bones/MB/buildClavicle01.fmt' 2025/01/18 20:13:52 44040156 bfabe408 [WARN Client 29032] [FMT] Zero scaled mesh vertex group in 'Art/Models/Effects/FXModels/Bones/MB/buildFermur01.fmt' are these supposed to happen? Last bumped on Jan 18, 2025, 8:16:48 AM
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