Still Crashes [D3D12] Failed to create resourcefor texture and else

Let's start from the fact that i love the game, i have 250h of game, i love the monk and also the other character, maps looks amazing and i can't tell how much fun i'm having

That said there are few things i ask you to consider:

1) these crashes, that are surely cause of testure errors due to DX12 (at least that's what say the window) are in pair with freezes of the game that force me to reset the PC. The new patch has not solved the problems

2) there are a lot of enviroments, from dungeons to forests that makes almost impossibile to see monsters. Caould we have an option like in other games to "highlight" the monsters? The mechanism of the light radius should be a different "benefit" from allowing us to see what want to kill us

3) very frequently trees or walls do not dissolve properly and we can't see monsters hiding, and so things like the vaal robomine can explode us.

4) I started to register myself playing to understand if i was not able to play or there is something wrong in the game, and i had confirm that many of the bells is place fall not where my arrow cursor is, and also the bell need to be targettable.

5) so many times i target mobs and the character do not target them and run around them, i have to click multiple times. Can we have a better targetting system? Maybe something that if i keep pressed, the game target the nearest mob and i do not to click like in a shooter to make the head shot?

thanks for reading
Last bumped on Jan 19, 2025, 5:17:33 AM

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