PoE2 is in a great spot, but D4 has so much better melee class design

Kind of sad that GGG can't figure out how to design melee classes that exceed the fun that D4 Barb brings.
Last bumped on Jan 21, 2025, 3:09:32 PM
They could, but choose not to. They put arbitrary limiters and walls on them and then add extreme levels of punishment that only hurt melee. They come off as sadists when it comes to melee. Every opportunity to make them suffer is in the game while ranged classes are ranking highest in ability to survive, highest ability to take hits due to shields, highest damage output.

Ranged classes have the same hp as monks. At no time does that make any sense to leave a melee char with the same hp as a ranger.

Then they added affix that remove mana at a rate meant for a caster type yet force the melee to need high volumes of mana to function. Effectively nuking the melee classes who are the ones actually in the field of the aura vs ranged who likely are not impacted. Zero balance and this was well known as an issue in PoE1
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Kind of sad that GGG can't figure out how to design melee classes that exceed the fun that D4 Barb brings.



yeah i enjoyed playing barb so much but there is always bigger fish in the pool

like sorc bal lighjtnig or necro sumoner



in the end it doesnt really matter :DDD
only matters what makes u fun



in poe 2 i play minion mancer and i enjoy it ;)

melee in poe is miserable : D
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Zebedin#5037 wrote:
melee in poe is miserable : D


I only play melee in ARPGs, so having fun in PoE2 is tough once you get to maps.

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