Some experiences after the 0.1.1. patch (Xbox Series )
Good morning,
The 0.1.1 patch brought several changes, and some side-effects / new occurences which I experience during gameplay. Overall my experience is a good one, where I am having fun and not feeling the pressure to run the same map over and over. Tower adjustments are a nice change and overall the drops feel better. Feedback / experience time. 1: The lootfilters are now usable for Xbox which is great. I can follow a lootfilter by going to the website, even in game this works. I can also create my own filter ( via filterblade ) and then synch it with Path of Exile. The issue that now occurs is that you need to manually set the lootfilter to the one you need, as in you created or are following. The game doesnt load the filter when you log in to play a character. 2: The atlas is now zoomed out which is ok. Before the patch you could open the atlas and it was centered around the map/tower you finished the last time. Now when you open the atlas a number of things can happen: -its off center, but still showing the area where you left off -its showing a complete other area and you need to work with the shortcut option to get centered on your last position -its showing an area which is just Fog and you also need to use the shortcut option to get back to your latest finished map/tower 3: The Stone Citadel is bugged. When you kill Doryani and have killed each and every monster, the map remains in progress. Only way to move forward is start another map, which fails the Stone Citadel. You get the fragments but routes are blocked due to the failed map. This failure and therefore block, can hinder your gameplay for more maps then you want. It also happens that other citadels are hereby no longer reachable. 4: I play a Pathfinder with the Corpsewade boots. Since the 0.1.1 patch I experience the game crashing once I enter and make the first couple of steps. I dont know if this is due to the Decompose skill but my hands prevent me from playing a different skill setup and style currently. 5: We are missing the option to only show hidden dropped items ie set all items dropped to hidden while mapping. 6: When in the Passive Skill tree I have no idea how I can select the 1st or 2nd Weapon Skill Set to really see which points are allocated where for either skill set. 7: It remains unclear how to get Atlas points for trees like Breach, Bosses, Expedition etc. Im on my 4th character now and still no idea. 8: The waypoints in maps are kinda not functional or placement design that can be improved upon. Their functionality doesnt improve or add in a positive way to the current maps. 9: Is there a way to get to know the DPS you inflict for the Decompose skill in combination with minions that are sacrificed, thus creating poison clouds that kill monsters? I know its higher then 0. Knowing DPS then also gives a better indication of what effect new gearpieces can have on your DPS. Flying blind is definately a new experience :) 10: Several maps like Savannah and Desert experience tears in the screen. I can play the maps normally but that tearing is less then comfortable and prob also does something to fps. Hope this helps, my pathfinder waits. Last edited by Fibrith#8844 on Jan 22, 2025, 3:19:36 AM Last bumped on Jan 22, 2025, 1:13:02 AM
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