Ideas to make Trials of the Sekhema FUN
Hi!
Got an idea, feel free to brainstorm on this idea if you want. Honour as a reward system: - You start the trial with 0 honour - You gain honour during fights or other means during trial (and all relics mods apply, such as honour resistance, etc.) - You lose honour the usual way, being hit and all, but 0 honour doesn't fail the trial, death does. - You can go under 0 honour: you fall into "dishonour" where you need to get it back above 0 before the end of the trial to get rewards. No item drop during dishonour, no experience gain during dishonour. - The more honour you have, the more rarity of items found you get, the more the trial becomes difficult and monsters hard, the more the chests at the end have increased rarity. - if you have high honour and monster become hard, you chances of success become lower, meaning some players could want to purposefully lose some honour to keep a manageable difficulty level, at the risk of lower rarity rewards. - Special rewards for very high honour at the end of trial. - etc. I feel that way the honour system would become engaging, challenging and rewarding. I feel this way all builds would have a fair chance at success. This would also make so that finishing the trials honourably is rewarded. Thoughts? :) Last edited by Luidgi_Fisheye#2452 on Jan 24, 2025, 8:26:54 AM Last bumped on Jan 24, 2025, 6:42:03 PM
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Some of that isn't a bad idea. One thing I would like to see changed is how you get the coins for the trials. Currently it's all up to random luck for one to drop and that's it. Now I'm not asking for them to drop everywhere but as of right now it's far and few between to get one to drop.
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Well the first two are already "green" so you keep them, maybe it's just that the next two could also be green.
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Balance around melee attacks and not cheesing corners and max ranging as ranged builds.
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Better ideal than the stat it is.
Atm it is not fun. |
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