Drop-Differences and useless Divines main factors off inflation?

Maybe im wrong but from my point of view it seems as if those 2 things are the absolute biggest culprints when it comes to inflation.

The first thing is Droprates:
- the problem is - beeing high level with good gear and maps doesnt only give you better gear - which is perfectly fine - it also gives you ridiculous ammounts of loot and standard gear/currency

The issue with this is - this devaluetes currency and items so fast that most ppl will just be left behind in this economy - which probably also explains why goldsellers are becomming more and more of an issue since people seem to compensate by doign the absolutely worst thing possible.


Also Goldsellers can also use these mechanics to farm absurd ammounts of loot compared to normal players.


The second thing is Divines:
- i think one of the main issues is that Divines dont have anye use that stands in relation to their droprate and worth - therefore they have become a currency 99% of the time and one of the few items that actually not only keep but also increase their worth

I think this is also bad for the game since it makes inflation even worse.


It is really alarming looking at how fast the price is rising - and it seems to be getting faster and faster.




I would propose a few changes:

Divines
- add some use for Divines in mapping - good enough for ppl thinking about using them
- or maybe even do something like - undo corruption block for 10 divine (keep stats but another try) with some sort of limit - like 1-3 times at max per item and max stats


Droprates
- increase the Droprate in campaign until Level 60 - this will improve gameplay fun and reward while not impacting endgame market

- decrease the difference in droprate between best and worst so that they arent so extreme that ppl are left behind instantly

- maybe add some endgame-use for items mainly dropped in lower level areas - or make them a good income for gold so ppl also have some sort of chance to not get completely obliterated when they join the endgame-market (for example make some of the low level currency or even shards drop more in low level areas and increase the gold you get for them from the merchant etc.)
Last bumped on Jan 24, 2025, 2:21:30 PM
I honestly hope they change this league - or at least learn for the next one - the inflation is going absolutely insane.

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