Playing with friends is too risky in end game.
I play with 2 other friends because we enjoy playing together.
But in my personal opinion have found that the upscaling is more of a detriment than any of the drops are worth. As a solo player i can comfortably play juiced up delerious T16's breaches with around 20% res, and live. But with friends i die almost every time because of how it scales. It's just not worth it. It's sad that it has gotten to the point where we dont want to play together and get punished more for noticeably no extra rewards. Sure people are running aura bots and 800% rarity in groups and getting thick drops. But we are just friends with 100% wanting to just play together and unfortunately its just not worth it in endgame. Last bumped on Jan 24, 2025, 5:44:14 PM
|
|
" The issue isnt really the scaling. The issue is that mobs deal to much damage and you cant tank them. That means killing enemies fast before they attack you is pretty important. But ina group that is way harder. So yes the scaling is kind of an issue and if you turn it down it gets fixed, but then you make group paly to strong. So you would have to fix the underlying issue of how the game is palyed. |
|