Feedback & suggestions on various things
Some feedback based on my own experience.
1. Make map power or affix count visible when viewing Atlas: For example: holding down Alt in Atlas window would replace extra content indicators by some sort of "power icon" (2 affixes = II). Having to mouseover every node to check map power feels annoying. 2. Make unique maps more visible. Give them a glow. 3. Allow us to zoom out even more on Atlas or create an overview screen. I know you already improved this but personally I don't feel like it was enough. I often find myself exploring Atlas quickly when searching for Citadels and once in a while I find good farming spots I want to return to later but it feels really difficult to find it again. Next point... 4. Allow adding notes or pins of some sort to Atlas screen. To find specific spots later on. 5. Allow us to reforge items to new ones via NPC trade screen like in PoE1. Reforging Bench is very hindering once you want to exchange large amount of items to new ones (e.g. dozens of maps to higher tier). 6. Add item tier to loot filter code so that we can filter out magic/rare items based on affixes tier. 7. Make affix tier range visible in advanced tooltips: 1st suggestion: 2nd suggestion: 8. Allow us to have mouse and/or hotkey bar bound to specific weapon set. Example: In Diablo 2 amazon was a class that often used bow in one weapon set and javelin in second. When you had bow equipped you'd have bow skill in your mouse right click, but weapon swapping to javelin would change right click to javelin throw skill. I haven't found a way to do this in PoE2. 9. Make extra content (Breach, Rituals..) visible on map once it is in Completed state. I often find myself completing map (killing all rares) before I've done all the extra content. Would be nice if those became visible on map and I didn't have to run around checking every corner of the map, especially when we have passives and map modifiers giving chance to spawn extra Rituals etc. 10. Bring Delirium mirror closer to map starting point in maps where entrance splits into multiple directions. 11. When you finally create a map stash tab I hope you allow us to store tablets in it as well. 12. Make it possible to downgrade uncut skill/spirit gems to lower level or option to "downgrade gem to your current level" when cutting it with lower level character. This would be nice qol change for those who already played the game for a while, gathered tab full of uncut gems and want to make alts. 13. Make gem cutting interface indicator if I already have a specific support gem in my stash - or even grab it from there before cutting it. Im not sure if this is possible to make but right now I have dozens and dozens of cut support gems in my gem tab but I just end up cutting new one every time. Maybe it's just a me problem. 14. Make energy shield bar more visible. I often find myself staring at my energy shield bar instead of dangerous mobs because it requires needless amount of my attention. Even took passive Mind Over Matter at one point because it was easier to notice losing mana than es. 15. Allow everyone to use centered UI, not just wide screen users. Im not sure if this would help my previous problem but it would be nice to have more options like this. As you said in previous interview we don't need completely free UI modifications tho. 16. Move chat window up a bit when health numbers are visible. They are overlapping with each other. 17. Sometimes Ritual areas feel way too small. Ritual area size is bound to ritual type but in some maps with narrow corridors it sometimes feels way too small or some points of the circle are cut off. Is it possible to make map design also affect ritual size and not just the type? 18. EXP penalty for dying. I feel discouraged to try higher and harder Pinnacle bosses because dying even once would take off hours worth of mapping. Maybe EXP penalty % is too severe? 19. Charm affixes need rework. Some affixes on charms feel like placeholders. Restoring 30 life when I get stunned is like something that doesn't even need to exist. Wish to see effects like "Increases charm effect by X% when used" or "freezes/expels/ignites/stuns nearby monsters when used" or "Increases movement speed by % when used". Something that feels more impactful because charm usually only procs few times per map. This would also bring more value to charm slots. 20. Using "direct minions" should momentarily reduce minion model/collision size. They're stuck in every damn narrow doorway and weapon swapping to respawn them feels like an awkward solution. /Edit: 21. Add more pathing to Atlas so we can avoid running into dead ends like this. Especially when you can't see them before it's too late. 22. Would be nice if I could save different gem setups in Skills interface. Thanks! Last edited by PhoriaNS#4317 on Jan 26, 2025, 4:19:43 AM Last bumped on Jan 25, 2025, 7:59:41 AM
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