Equpping items.

This isn't a bug, more like an exploit... or more likely just unintended function.

Gear has requirements. If the gear has the stat that would meet requirement, you can't equip it. There needs to be a check if the gear itself would qualify the item to be equipped.

This works from the other direction, for example:

You can adjust your passives, meet that requirement, equip the item, then turn your passives back to where you did not meet the requirement... the items stat is included in the check and the item remains equipped. Definitely intended, lol.

Overall, this is not a bug- its an additional condition. It should either be added, or somehow stop the passive adjustment work around... which would likely cause a disaster, lol.

Crazy good game.
Last bumped on Jan 25, 2025, 5:19:36 PM

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