Possible bug with minion count when swapping weapons
On my summoner witch I have 2 scepters, one in each weapon set. I set up each set with a different combination of minions. After assigning the assorted minions to each set, when I swap sets, the number of minions summed goes down despite their being enough spirit to summon them and the number requested being un-changed.
For example, with otherwise identical scepters in each weapon slot, assign all skeletal warrios to one slot, and all skelletal snipers to the other. When swapping between them, the number active will decrease, the required spirit will be present and pressing "-" then "+" again will cause the issue to resolve. Last bumped on Jan 27, 2025, 8:25:44 PM
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Pretty sure your skill gems for summons/persistent change per weapon set, you have to enable them or set the number of summons while on that second weaponset for it to apply, not just on the first weaponset. You can also have different passive tree points assigned on different weapon sets.
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All skill gems are enabled and all requirements met, checked both weapon slots.
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I decided to add screenshots to this one to highlight what is going on.
Here is my character stats with both weapon sets, and gem config with both weapon sets. To showcase how the character is configured (and that there are no missing requirements). Ok, now here is how the minion counts are assigned in the skill gem menu. In weapon set 1 I have assigned 17 skeletal warriors, and nothing else. In weapon set 2 I have assigned 8 skeletal arsonists, and nothing else. please note that I don't play with these sets of minions, they are just convenient for re-creating this bug, it also happens with other combinations of minions. Now, for re-creating the bug Step 1, I am on weapon set 1 with the 17 skeletal warriors: Step 2, I swap over the weapon set 2, 8 skeletal arsonists appear as expected: Step 3, I swap back to set 1, now only 2 skeletal warriors appear at the top of the screen and only 2 are actually summoned, the available spirit would clearly allow the rest to be summoned, and the requested amount remains at the full 17, the expected behavior is that 17 would summon: Step 4, I open the tab to adjust the number of skeletal warriors summoned and decrease the request to 16, and 16 are now actually summoned: Step 5, for final verification, I increment the number of skeletal warriors requested back to 17, and all 17 are summoned: |
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