Weapon Swap Stat Requirement Bug
Playing a War Bringer with Giant's Blood main hand and shield offhand. In [Weapon Swap #1] I have a weapon requiring 212 STR (636 w/ Giant's Blood) and the unique shield, The Wailing Wall. In [Weapon Swap #2], I have a weapon requiring 193 STR (579 w/ Giant's Blood) and the unique shield, The Surrender.
[Weapon Swap #1]'s passive tree has 10% increased attributes, 8% reduced attribute requirements and 10 STR more than [Weapon Swap #2]. [Weapon Swap #2]'s passive tree has 10% increased attributes and 4% reduced attribute requirements. [Weapon Swap #2] is the "clearing" set up and is mostly what is used over [Weapon Swap #1]. Bound to [Weapon Swap #2] is Shield Charge, Earthshatter, Herald of Ash. Bound to [Weapon Swap #1] is Hammer of the Gods. The Bug: Randomly while playing, [Weapon Swap #1]'s weapon will disable, much like the situation in which a character has gear equipped that the character does not meet stat requirements for. This disables all skills bound to [Weapon Swap #1], and cannot be fixed until unequipping and re-equipping [Weapon Swap #1]. After fixing the issue, it works properly for some time and then disables [Weapon Swap #1]'s weapon again. Unless it is intended that both weapon swaps have to meet stat requirements across all weapon swaps, this should be a bug. If both weapon swaps do have to meet stat requirements across all weapon swaps, that I can equip the 212 STR weapon should still be a bug. Last bumped on Jan 27, 2025, 3:41:26 AM
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