Witch/Infernalist bug list and one suggestion
Here is a list of the bugs I've found and are still currently effecting me (plus one suggestion), add on with any Which/Infernalist bugs I haven't seen yet.
Jewels with Increased Curse Duration on them do not increases the duration of curses. Minions Revive Faster nodes from the passive tree do not increase the revive speed. Pain Offering says it is a minion yet the Minions have Increased AoE nodes in the passive tree don't increase the aura's radius. The Infernal Hound has a quality listing despite being an ability and not a gem with no way to increase it's quality. Skeletal Arsonist's quality is hidden in their command section instead of basic info. I assume this is because their quality just effects their command. But it would be better listed in the basic info and reworded if needed, than hidden in a separate tab. Raging Spirits have no basic attacks tab for listing their damage aside from a base 5-9 physical damage which doesn't seem right. The Infernalist's Altered Flesh node isn't showing the 20% Physical Damage taken as Chaos Damage under the Damage Taken section of the Character menu along-side the other two damage transfers with that passive. The 20% damage transfer from Loyal Hellhound isn't listed on the Damage Redirection section of the Character menu. When weapon swapping to kill your own minions (mainly to get them through doors where their AI gets stuck) the minion count at the top left keeps doubling how many minions it says you have out when you swap back to the scepter. It doesn't go to zero when you swap off the scepter then just adds the newly re-spawned ones to the previous counter when you swap back. Mana Regen and Energy Shield Regen is showing numbers in the 1000s when you hold Shift to compare them in the Passive Tree, despite the Character menu showing the correct numbers that you should have. And one final suggestion; Could we get a support gem to slot onto a minion that designates that minion type to be the target of an Offering skill without having to specifically hover over that minion to target it. When you have alot of minions it is hard to find the specific one you want to sac at a moments notice. And even when you do, sometime the wrong one gets sacrificed because they are to closely bunched up. Maybe give the the socketed minion a small buff with the support gem as well, like % Health or something? Last edited by Madcap_Symphony#3689 on Jan 28, 2025, 2:02:41 AM Last bumped on Jan 28, 2025, 1:56:42 AM
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