Controller UI Improvement Feedback
Greetings all,
I primarily have played controller, and it's done very well, but here's some decisions that I think need improving. --- The Hideout Edit banner at the bottom really needs changed to something more similar to the Mouse / Keyboard (M/K) bar. It's taking up far too much space. When trying to move an item on the hideout floor, there's this snap to location thing taking place that prevents the edit capability that M/K has, I can't move objects into each other to make cooler looking ideas, and when I try to edit an item I moved in place with M/K initially, it's stuck, and I have to use a M/K to remove it from its location into an open area before I can move it with Controller. Making me just edit my hideout entirely with M/K over Controller. Clean M/K: ![]() Controller: ![]() --- Navigating the Map Acts could be improved with unused buttons when on the screen: ![]() Same with the Right Navigation for Underground and Hideout shortcuts: ![]() --- When investigating an item on hover, there's no indication that holding the Left Stick down will display the advanced details. That should be added. Lots of bad unused space at the bottom to simply say to use the pickup button... ![]() When investigating an Item in a menu with a search field, there is annoyingly a function to move it to the search field when looking at items in detail. I think this should be relabeled and rebound to Toggle Details or something like that. ![]() Last edited by Tenshinibon#3991 on Feb 16, 2025, 2:29:09 AM Last bumped on Mar 10, 2025, 1:36:28 AM
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Indeed, controller support is in princple well done but hope for some more tweaks as outlined above.
In general, it would help if you could assign actions more freely to the buttons. It seems that left and right stick clicks are also not ustilised to their full extent. |
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There's another annoyance when playing with controller. Through the entire campaign when speaking to Identify Items it's listed on the controller as X, Then you get to end game and they are reversed to Y. Please set it back to what our entire gameplay muscle memory is.
X to Identify, Y to Sell. Refund Passives isn't use so often as to need a hotkey at end game, but the Identify muscle memory is an actual issue when hitting end game. Through Campaign with Hooded One: ![]() Doryani End Game: ![]() Last edited by Tenshinibon#3991 on Feb 8, 2025, 10:43:05 AM
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We've got Charm Slots as of the newer patch now.
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" They added it with 0.1.1.c, it's hidden somewhere in the Options menu. Last edited by ikjronie#9805 on Feb 11, 2025, 4:19:06 AM
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Well 4 can't be used with controller. Additionally when Editing Hideout after Well 4 is chosen, it also can't be selected anymore to be changed. Have to edit with Mouse and Keyboard.
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