General progress path question

Playing a lvl75 pure masoch-- I mean Thorn-shatter Warbringer (I even have the unique helm that reflect damage to every hit, that boosted progress)
However I am reaching progress brick wall. Lvl6-7 maps are tough luck ones (unless I get a bad rare or pack its a 50-50 to do it) but at lvl8 maps even packs starting to pop me out.

Still don't have the 5-8 ascendancy points because according to the big wise internet I should farm the endgame map to be able to have a chance on a 63-65lvl?! trial.
I know I need honor resist charms, but my chances are burning away faster.
(my last try I just got a 0 armor boon XD )
And the items those offer are much worse than what I have, even the ones that are closer to my level... :(

Trying to burn currency to get some items, but not much luck there either.
I started to see items with lvl2tiers, but so far always for other classes. So I am not even sure if that's a low chance drop that I should see on later maps, or I am on the correct path and need to grind...

I see delirium enchant can give a potential boost, but again need much more currency for that...
Btw... are those enchant just unlock a node for you or can you stack whatever you already have?

Or is it time to learn the vaal corruption gamble?


So currently at the stage of I know I should max out resistance, but my luck of burning orbs results just swapping stats instead improving
Ie: Fire resist goes up, but cold goes down, maybe get a few% increase for hundreds of currencies.
Would be easier if I wouldn't get dead stats as 4th suffix... -_- (horrible to see evasion and spell cast, but an improve is an improve, just not enough)

Since I fail with mid tier maps I just run 3-6tiers to get higher ones back, but no items meanwhile...
Temple and shekama runs fail again, because the current tokens are for lvl69-72 trials that are overturned, but it contradicts because the second ascendency path should give a massive boost to get over those trials...

So I feel as if I skipped a mechanic I should use to get over this stage...


Thanks for the help in advance.
Last bumped on Jan 30, 2025, 1:12:13 PM
I don't see how a thorns build could even do the honor trial really. Like you'd run out of honor before the first boss with the amount of times you'd need to get hit to kill something even if every hit was 1 honor. You'll probably need to respec for it if your set on doing it yourself or get someone else to run it for you
Last edited by baconbyte#0146 on Jan 30, 2025, 6:28:01 AM
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I don't see how a thorns build could even do the honor trial really

You need to get hit to get damage, but block, well... blocks damage. You still get hit for 0...
This is why Turtles charm needed. (and now I am thinking to respec from Imploding Impacts maybe that would help survivability, but in that case I need armor brake nodes since I lose Anwil)

Still... thorn is not 99% of the damage of the build, but a great %.
Usual damage for me is:
Shield charge - Shatter

If enemies are still alive:
Leap Slam that rebuilds stun (and gives me survivability with Holy Descend)

Meanwhile everyone who hits me are getting thorned.
The warbringer with Anvils Weight brakes every armor already with the initial Charge-Shatter so you get armor and thorn with Scavanged plates.
Using resonating shield as active block.


The thing is the HP pools of mine disappear. Its odd that my healthpool either doesn't move at all, or death screen comes up. Rare to see anything between.
As if mid-high lifepool doesn't exist.

But that's the Trial of Shekama issue. We still have general survival on maps. And There are streamers out there doing t15 maps with thorn...

The deadliest enemies are those pesky crossbow archers who looks like they have armor penetrating shots...
And grassland archers who cover the screen with the purple goo, but at least they give you time to jump out.
Last edited by Kraivan#1745 on Jan 30, 2025, 6:53:30 AM
Small update: retalented and gave up Imploding Impact path (physical dmg brakes armor + armor can go negative)
and picked up Turtles charm.

Now I have no damage (since my gems are about braking armor and having extra dmg on fully broken enemies)
but now I am running corrupted + rare + lvl8 stones with exceptional deaths. (Elite River Hag can lick my hairy back clean... )

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