If melee is so hard to design, why does Barbarian feel great in every single Diablo game?

"
neosun#1001 wrote:
spin to win is far more superior to every other melee attack ever created.


I am not sure how GGG was ignorant enough to launch PoE2 without ANY "spin-to-win" skills for the Warrior at launch.

It's almost a requirement for ARPGs, but yet... nowhere to be found, and not on any horizon.

But they sure as hell made sure SPARK made it over...
Last edited by KingRajesh#0213 on Feb 3, 2025, 5:41:18 AM
"
What is needed is sustain skills.

I'm going to change the shape of your context intentionally without breaking this requirement.

This requirement is what makes "holding 1 button build" always inferior. It fills the "in between" moments most effectively, the perfect sustain skill.
-> "One shot" is a killer content for "H1B" build. "too much mobs", "mana issues" etc as well.
Edit: "One shot" -> "We don't even have to hold 1 button, just 1 click". This is the precise, logical consequence.

Slow everything
-> For now, let's assume we have hidden mod "players have screen wide Temporal Chain aura".

Let us move quickly
-> "H1B" achieved implicit "zoom zoom".

"ZZH1B" is now the most ideal build concept. We cannot deny our own requirement so let's make another shift.

"Hard code" each functionality to define exceptions/limitations strictly.
-> "Class-only Skill", "+X seconds to total attack time"
--> "Let us do the same like Monk", "It's BS. Remove delays"
---> GGGGG==;;°ω°)っ[ZZH1B]
Stop Bombing
/Flu_prevention_mode ON
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Last edited by finisterre#5659 on Feb 3, 2025, 1:02:07 PM

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