If melee is so hard to design, why does Barbarian feel great in every single Diablo game?
" I am not sure how GGG was ignorant enough to launch PoE2 without ANY "spin-to-win" skills for the Warrior at launch. It's almost a requirement for ARPGs, but yet... nowhere to be found, and not on any horizon. But they sure as hell made sure SPARK made it over... Last edited by KingRajesh#0213 on Feb 3, 2025, 5:41:18 AM
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" I'm going to change the shape of your context intentionally without breaking this requirement. This requirement is what makes "holding 1 button build" always inferior. It fills the "in between" moments most effectively, the perfect sustain skill. -> "One shot" is a killer content for "H1B" build. "too much mobs", "mana issues" etc as well. Edit: "One shot" -> "We don't even have to hold 1 button, just 1 click". This is the precise, logical consequence. Slow everything -> For now, let's assume we have hidden mod "players have screen wide Temporal Chain aura". Let us move quickly -> "H1B" achieved implicit "zoom zoom". "ZZH1B" is now the most ideal build concept. We cannot deny our own requirement so let's make another shift. "Hard code" each functionality to define exceptions/limitations strictly. -> "Class-only Skill", "+X seconds to total attack time" --> "Let us do the same like Monk", "It's BS. Remove delays" ---> GGGGG==;;°ω°)っ[ZZH1B] Stop Bombing /Flu_prevention_mode ON Moment Joon 【Passport & Garcon】https://bit.ly/2wXiUSj MonoNeon 【Put On Earth For You】https://bit.ly/3I22mru Last edited by finisterre#5659 on Feb 3, 2025, 1:02:07 PM
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