About maps with Bridges...

Look there are way to many bridges in maps at this stage of development of POE 2. The pathing of MOBs is just not up to the task nor are spells or attacks able to trigger reliably while in combat on them or on approach. They are often obscured by background elements so you can't see what is in the middle of them. So while I appreciate that you seemingly sent all MOBs to US Army War Collège for instruction on how to hold a bridge, it's just making a crappy map with bridges take far longer.

Thank you for your time and attention regarding this matter.
Last bumped on Feb 3, 2025, 12:23:47 AM
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Malmatik#2101 wrote:
Look there are way to many bridges in maps at this stage of development of POE 2. The pathing of MOBs is just not up to the task nor are spells or attacks able to trigger reliably while in combat on them or on approach. They are often obscured by background elements so you can't see what is in the middle of them. So while I appreciate that you seemingly sent all MOBs to US Army War Collège for instruction on how to hold a bridge, it's just making a crappy map with bridges take far longer.

Thank you for your time and attention regarding this matter.


I have this issue but with staircases. Running a minion witch build, you cant even tell them to go up the staircases, because they get blocked, and the amount of times ive had to run face first into a huge pack, run for my life, waiting for my minions to respawn, because theyre stuck at the bottom of the staircase, has honestly made me rage log out more than once
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Malmatik#2101 wrote:
Look there are way to many bridges in maps at this stage of development of POE 2. The pathing of MOBs is just not up to the task nor are spells or attacks able to trigger reliably while in combat on them or on approach. They are often obscured by background elements so you can't see what is in the middle of them. So while I appreciate that you seemingly sent all MOBs to US Army War Collège for instruction on how to hold a bridge, it's just making a crappy map with bridges take far longer.

Thank you for your time and attention regarding this matter.


I have this issue but with staircases. Running a minion witch build, you cant even tell them to go up the staircases, because they get blocked, and the amount of times ive had to run face first into a huge pack, run for my life, waiting for my minions to respawn, because theyre stuck at the bottom of the staircase, has honestly made me rage log out more than once


treat it like fluid dynamics, to releave pressure you have to back them up and ensure laminar flow. then minions pass no problem.

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