[POE2 EARLY ACCESS] [PS5] Bugs so far.
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I feel like it would be best to just put what I've found all in one group and see about updating this whenever I see something new so here goes.
In the Trial of Sekhemas, Trial of Chaos and the beginning area of Act three that include Stashes, do not allow you to quick place any items in the stash. Instead, the game thinks that the stash isn't open at all and just, drops the item when the button-bind for "quick move" is pressed since it is also bound to "drop item". There is a bug that affects all of the "6% Chance for Spell skills to fire 2 Additional Projectiles", they do not function with Frozen Orb or any skill involving Stormweaver. Leveling up sometimes does not provide re-roll attempts with Alva, however, they are provided with Flint at a lower level. Access to the Ziggurat Encampment (past) where the shop keeps are in Cruel after completing the campaign disappears from the map, this immediately locks out any side quests that could've been done after the completion of the campaign. Console players figuring out a way to use spells in the Ziggurat Refuge during the post-game to crash other console players, specifically the interaction between Ice Wall and Fireball. Minions occasionally do not attack enemies if they are attempting to path find in a formation to attack, instead, they will run around the area. If you unequip and re-equip an item that takes spirit while having minions or skills allocated that were disabled upon removal of said item, they will not function correctly once a new item has been replaced that fits the requirements. For example, taking off a scepter that gives spirit while having 5 minions alloted will remove the minions, equipping a new scepter that gives the same or more spirit will only re-summon 4 minions, as such, you are required to remove all minions and skills first, then equipment, then re-allocate your spirit to persistent skills and minions for them to count correctly. Last bumped on Feb 4, 2025, 9:16:44 PM
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" This This This a Million times this. It's hard to express just how annoying this bug is. I'd love to do this content more but it's unbearable as a controller player due to this. At least in Chaos you can warp out when full to a stash that works, but in Sekhama you are just stuck dealing with it. This isn't just a PS5 thing either, I play with controller on PC and it's the same issue. This seems like such a quick and easy w fix for the team. Please GGG save our sanity. |
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