How do Lightning Rod's lucky shots really work ?

I am curious how Lightning rod and lucky shots work in general, mostly for the Lightning Rod passive atm...I've been told that if you have like 45% critical stricke chance (almost 1 out of 2 shots),lucky DOESN'T mean that you would get double the chance to have a hit calculated as a critical, although that's what I understand from it's description .. I thought that having 45%, it would make you crit basically 45% x 2 (- some diminishing return penalty).

Can someone please explain to me when this "lucky" applies ? The in-game tooltip gives a definition of it, but how does it really work ?
Last bumped on Mar 4, 2025, 2:30:12 PM
NON-CRITICAL HITS - NON-CRITICAL HITS - NON-CRITICAL HITS
https://www.poewiki.net/wiki/Luck
Last edited by Rhaay#1872 on Feb 8, 2025, 8:03:22 PM
Your chance to crit is not lucky, the damage value rolled of NON-crits is lucky.

Lightning damage has the broadest range from minimmum -> maximum damage per hit.

Other damage types will be like "7-20 more cold damage", while lightning will be something like "2-43 more lightning damage"

Lightning rod is very useful because with lightning damage a lucky non-crit can do significantly more than an 'unlucky' one- potentially even more than a lowballed crit.
"Beidat honored the pact, though Mancy wouldn't take off Doryani’s prototype."
Basically, it rolls your damage twice and then picks the highest number.

So if your light dmg is 1-1m
Roll1: 34k
Roll2: 670k

Your attack will do 670k instead of 34k.

This is the most simple of terms obviously.
"
Rhaay#1872 wrote:
NON-CRITICAL HITS - NON-CRITICAL HITS - NON-CRITICAL HITS
https://www.poewiki.net/wiki/Luck


Thanks for this, I read it and understood now. Haven't read the passive tooltip in a while and I forgot that there is a "non-critical" in the description. 😔


Cheers
"
Direfell#7544 wrote:
Your chance to crit is not lucky, the damage value rolled of NON-crits is lucky.

Lightning damage has the broadest range from minimmum -> maximum damage per hit.

Other damage types will be like "7-20 more cold damage", while lightning will be something like "2-43 more lightning damage"

Lightning rod is very useful because with lightning damage a lucky non-crit can do significantly more than an 'unlucky' one- potentially even more than a lowballed crit.


It's written in the PoE Wiki that the damage increase is about 1/6 of the difference betweeen max and min damage values of a spell, starting from 33% when min damage is 0 .
I am using Lightning Arrow on a Deadeye, and now I learned that Wild Storm (15% increased maximum Lightning damage) would boost Lightning Rod passive by a lot ! 😊
Last edited by Unusual_Research#7606 on Feb 10, 2025, 3:21:52 AM
lucky at best can double your non crit damage and only good if you would compare it to picking more flat damage like 15% increase or picking lucky the 15% more damage would be better if your crit chance is 25% or above with 200% crit damage and above...
Last edited by Treboaten#3209 on Mar 4, 2025, 3:25:08 PM
"
Basically, it rolls your damage twice and then picks the highest number.

So if your light dmg is 1-1m
Roll1: 34k
Roll2: 670k

Your attack will do 670k instead of 34k.

This is the most simple of terms obviously.

Last edited by Treboaten#3209 on Mar 4, 2025, 2:31:47 PM

Report Forum Post

Report Account:

Report Type

Additional Info