Vile Vulture mob is super buggy. consider disabling them until fixed

The Vile Vulture mob needs a code review.

They block large areas long before showing up, I'd even argue the area they block is larger than the mob itself. Today I nearly died because of an on-death effect because a Vile Vulture hadn't spawned yet in front of me, blocking the entire path in front of me, which I assumed was open to dogde away to, away from an explosion. Instead I hit an invisible wall and had to facetank the explosion instead.

Their spawn animation is buggy and janky at best.
- They regularly have dual spawn animation. Showing up, then vanishing again, to jump out once more 2 seconds later.
- Regularly they pop out of stone flooring, like an ambushing ghost, making no sense.
- Often it stays invulnerable and invisible until it performs its first claw attack, skipping the spawn animation and intended appearance.
- Often you have to walk in a circle around their invisble blocked zone to get them to 'activate'/come out.
- Occationally they stay invisible and only become visible when their jump attack hits.

Edit:
Oh yeah and my favourite, they start out visible going towards you, when vanish, become invisible and invulnerable until they do their first attack.
Last edited by ROVictiM#1517 on Feb 23, 2025, 1:41:07 PM
Last bumped on Feb 23, 2025, 1:31:54 PM

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