Sell, or craft + sell?
![]() ![]() Probably a few Divines right now, I wanna say??? (On Standard.) But I could Annul on a 50% gamble to hit a Suffix, add a Cannot Change Prefixes, and... then what, I'm not sure (Essence rolls?), but it all starts with that 50% Annul, doesn't it? What do you guys think? I'm leaning towards the Annul gamble into crafting, make it exciting. But I'm not sure on the best crafting options after that, to be honest, so advice is appreciated. (As is GENERAL crafting advice.) I've made some good items before, but my process tends to be something like... 1) Chaos/Essence/Fossil for a good starting point. (Look for fractures on the market as well.) 2) Look for Cannot Change Affix windows, if I get 3x good pre's or suf's. 3) Look for Harvest craft guarantees to reliably fill an easy gap (like Chaos/Caster, from my most recent crafting venture with a ring). 4) Annuls here and there. 5) Be lenient on affixes that the Crafting Bench can manually add, as long as they're within the same general power level. (Mana comes to mind on a few slots, like rings.) And I'm not sure if I'm being a terrible crafter! This is my most recent craft:
Spoiler
![]() Probably cost around 10-15 Divines? Still even missing a prefix, and this is probably worth quite a lot more than I spent, right? Last edited by ShadyC#1006 on Feb 23, 2025, 9:04:11 PM Last bumped on Feb 23, 2025, 9:03:39 PM
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