Running out of mana on howa stacker - please help!
How do all you legendary stat stackers deal with mana?
Constantly quaffing mana potion? Mana on kill? None of the build guides I've seen go over this aspect. How am I supposed to zooming around the map if Tempest drains me dry in seconds? Thanks for any responses! Last bumped on Mar 12, 2025, 11:12:21 AM
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2% mana on kill jewel, melting maelstrom mana flask
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As of the time of writing this reply, I have 3 HOWA quarterstaff characters, 2 that have cleared practically all content and 1 (granted this is a melee stormweaver) that I am almost to maps with. Have always had to solve this same issue.
If your running a gemling I am just going to assume you walked to the monk passive tree - that's what I did. There is a small tree there that gives you a decent amount of mana regen and the notable there reduces the mana cost of skills pretty substantially. That with about 80% total mana regen somewhere on gear will completely solve your issues. With my Acolyte monk I did this same thing, even running tempest flurry, and with the increased skill speed from the ascendency, attk spd nodes, and decently stacked attk speed from Pillar and HOWA (had both on the gemling as well) - had no mana issues. Mid game, running an inspiration link on your main DMG skill (less necessary on ice strike but still can be an issue) also makes a huge difference. Once you get a decent amount of mana regen though, you will be fine. Leech, mana on kill, expensive unique flasks, etc. are unnecessary. I ran the maelstrom mana flask for a bit with CI, and honestly, Regen is worlds better. My gemling has just north of 2k mana, and if I unspec the 6 or so points I have in Regen, even with good flasks, etc, tempest flurry still dunks my mana in a matter of seconds. I also didn't follow the silly move speed with tempest flurry meta because I think it's pretty stupid, so I don't just hold the button for the entire 5 min I'm in a map either, which probably also makes the Regen preferable. TLDR; build 80%+ mana regen on gear and take that little mana regen/skill cost reduction tree by the monk starting point, and your golden. I hate being dependant on flasks, and I believe if you build properly you won't need flasks except for emergency situations (or when we finally get the exotic type flasks in 2). So I go to great lengths to build so that I don't need them unless I see a blue ring on a flying rare monster or I end up taking reflect damage or something stupid like that (but I die instantly in that case anyway, so flasks are meaningless there too). As an aside, I somehow got my Stormweaver to a point where I can face tank a mana drain rare (blue ring) with tempest or ice strike and still keep my mana full. I'll have to see exactly how I managed that because I haven't invested a ton of time into gear just yet as I'm only in act 6, so if you want I'll circle back and let you know once I know. Stupid people never lose an argument. Last edited by NotPivot#9831 on Mar 12, 2025, 11:19:37 AM
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Oh, and if you're running MoM, don't. I've done a ton of testing, and MoM will cause more problems than it solves, almost generally, but especially on quarterstaff builds.
Just build your resistances properly, ES, evasion, and leave your mana to your skills and spells - that's what it's there for. :) Stupid people never lose an argument.
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