Versions of DLSS and FSR

What versions of DLSS and FSR are used in the game?
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Last edited by nonopakupaku#0340 on Apr 6, 2025, 10:36:39 PM
Last bumped on Apr 6, 2025, 8:29:32 PM
Hi, with what I have in my folder it looks like 3.7.10



For FSR from what I googled it is FSR v1.0 or FSR v2.0. Cant confirm either one sorry
using the latest override from nvidia app.
While the snow remains,
veiled in the haze of evening,
a cold leafless branch.
Flowers are only flowers because they fall,
but thankfully the Wind.
@Alexander_Sannikov
please
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Game version: v0.2.0b

1. DLSS v3.7.10.0
2. FSR v2.0 https://community.amd.com/t5/gaming-discussions/latest-amd-fsr-2-3-amp-4-supported-games-list/m-p/549534#:~:text=Path%20of%20Exile%202
3. XeSS v1.3.1.32

I think it should be right.
"
using the latest override from nvidia app.


Thanks.

I gave it a shot, install latest drivers and used the override...it took a while to redownload shaders for the first map...but so far so good, performance appears at least 10% stronger.

I'm grateful my 1080ti is still going on 3440x1440 xD
although End Game testing still to go...
"
"
using the latest override from nvidia app.


Thanks.

I gave it a shot, install latest drivers and used the override...it took a while to redownload shaders for the first map...but so far so good, performance appears at least 10% stronger.

I'm grateful my 1080ti is still going on 3440x1440 xD
although End Game testing still to go...


NV drivers have been crashing in all versions of pre-DAWN POE2..especially those driver versions released after Oct last year.

Nevertheless I switched to Vulcan instead of Dx12

But after the release of 2.0 i've decided to switch back to DX12 as main render mode.

I still get about a handful of crashes, and the nature of it is totally random. However the latest stop gap measure as indicated in the patch notes mitigated the annoyance of the DX12 crash under nvidia. Hopefully it get solved permanently in time.

"
General Improvements
In order to work around a common crash that was occuring on nVidia hardware with recent drivers the game can now recover from "Device Removed" events. When this occurs the game will display a loading screen (and pause) while it attempts to recover. This only applies for this specific type of client crash, not all client crashes.
While the snow remains,
veiled in the haze of evening,
a cold leafless branch.
Flowers are only flowers because they fall,
but thankfully the Wind.
"

NV drivers have been crashing in all versions of pre-DAWN POE2..especially those driver versions released after Oct last year.


I was using a nvidia driver from last year for a long time and only decided to update to the latest now and I've almost done the entirety of Act II with it and no crash.

I've never really had a crash in this game, made it on Monk to almost lvl 90 on last seasom, just the horrible fps spikes from many animations.

All I can say is to do your Windows 11 install as polished as possible, test out all major component drivers, install monitor drivers, turn off Windows graphics settings to let Nvidia strictly handle graphics and stop all unnecessary processes on your system with run > msconfig.

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