Generate loot based on loot filter

The concept is very simple: the map will only generate/drop loot based on your loot filter, meaning that if you hide Scroll of Wisdom in your loot filter, it will simply not even generate/drop.

This would be incredible for very juiced maps but I think it would help with performance even in casual endgame.

You may think that if you hide it with the filter it's the same as "not generating it", but I'm pretty sure that the client has to process all that loot, apart from the actual hiding of the item comparing it with your filter. I think the perfect evidence is when a unique drops which should've been hidden by the filter, but you still see the drop beam and hear the sound.

This could be implemented in the map device with a dropdown to select/confirm the loot filter that will be applied to that map, similar to the already existing one in the settings.

This brings up a decently sized elephant in the room: in-game loot filter editor

It would be a great time to add these 2 features together as they go hand in hand, but lets face it, this is very very likely not happening, ever.

Let's discuss it, as I think this might have some flaws I'm not seeing right now.
Last bumped on Mar 17, 2025, 7:39:28 PM
I don't believe this would ever get implemented.
1. If you are a noob you have the ability to block the most expensive items in the game dropping, thus be punished for not understanding your loot filter is blocking them.
2. The performance improvement you believe this will bring is very far from reality. If your maps dropped half the amount of items, whether they're visible or not, your latency would not change. Because the way computers communicate with each other, loot is a tiny insurmountable value that people actually want turned up.
3. Which brings me to point 3, people want more loot. This would potentially bring in discussion, well if i'm turning off t0 uniques then it would be fair to give me more low tier uniques, then it's all quant over rarity debate all over again.
4. The devs have an insurmountable amount of bugs to fix and new content to work on, would you really want to prioritise this feature over all other features, knowing it would literally deliver zero performance and only hinder players?

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