Mid tier crafting suggestions
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Hi,
I'm feeling like we haven't gotten any great options for mid-level crafting (3-7 div per Item) right now since the removal of veiled chaos orbs. (thanks for the aisling replacement though <3) When thinking of a mid-level craft I wanted to see if I can think of something, that wouldn't make crafting late game items significantly easier. Here are my suggestions: 1) "Volatile great Essences" These can apply to items which have "pre-/suffixes cannot be changed" and will guarantee a certain mod. To make them not busted for lategame users the essence will fill up all mods and add a corrupted tag. Alternative *nerfs*: -This essence mod will always be annuled first -Item becomes "Essence" influenced, therefore not allowing eldritch crafting 2) Bring back the veiled Chaos orb? (Since the life values of non-betrayal mods have been increased it would even be slightly weaker now) 3) "Chaos Slice *orb*" If someone remembers necropolis crafting my suggestion would be for the "middle part" of a chaos orb. And it would cut BOTH the highest and some amount of the lowest mods. So you could for example only roll on a Ring Dexterity: T2-T7 or T3-T5 instead of the normal T1-T9. That could make some decent items without having any good use cases in endgame crafting What do you think of the ideas? And do you have others? Or am I looking over a good crafting/acquisition method in the base game?Settlers shipments giving decent "mid-tier" gear doesn't count even though it's been in the game for 7.5 Months Cheers Last bumped on Mar 18, 2025, 11:16:11 AM
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