Ritual volatile/exploding plant is super annoying

Hi,

Is it absolutely necessary to have this exploding green plant in almost every map's ritual?

I'm playing haunted rogue exiles with ritual, but I have an older pc, so I by default have to lower the screen resolution on maps, and also in many cases, due to the high number of spawned monsters in ritual with multiple effects from rogue exiles the dynamic resolution goes down even more - so it's literally unseeable / indistinguishable, when these exploding plants reach me..

I don't die in most of the cases even on 8mod corr maps, except almost every time from these green plants, which breaks my fast clear, breaks my Headhunter boosts / shrine boosts and ultimately makes playing this strategy super annoying. I was really close to deleting the game several times, because this happens on every or every second maps at least once.

Please remove this garbage plant, or at least have that with lower frequency, because it makes ritual super miserable and annoying.

Last bumped on Mar 22, 2025, 3:53:48 AM

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