DNT-UNUSED on Herald of Blood
Not sure if this is the right place to post, but I have been searching from what this means. In the top left of my screen where it shows Herald of Blood buff when i hover over the buff, the text says [DNT-UNUSED] Slain Bleeding Enemies Explode deal Physical Damage.
Last bumped on Apr 5, 2025, 1:55:10 PM
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on my end it is displayed correctly. however the explosion seems to not trigger on unique enemies?
i just killed the executioner, and the idiot i am, i went out of my way to get as much bloos loss on him as possible, while trying to avoid as many small mobs at the end. i tried to make them all go boom at the same time. yea i'm an idiot, but it's fun! or well it would've been if it would've worked. how disappointing :/ -fix atrocious targeting system ("smart algorithm" overriding your target is horrible)
-fix skills that lack any inherent movement built into to actually NOT MOVE YOU when using "Attack Without Moving". <- skills like Ice Strike MUST NOT move you if out of range with "attack without moving" command! |
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when adding max-health (i.e. by adding strength) while having Harald of Blood activated, makes the Healthbar buggy. it shows a blood loss bar to the right side of the health bar, which is shown as 100% blood loss accumulated. basically it doubles the visual size of your healthbar, left half is green right half is red.
porting to town (disables healthbar) does solve it until you add more max health. -fix atrocious targeting system ("smart algorithm" overriding your target is horrible)
-fix skills that lack any inherent movement built into to actually NOT MOVE YOU when using "Attack Without Moving". <- skills like Ice Strike MUST NOT move you if out of range with "attack without moving" command! |
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" Thanks for letting me know that it displays correctly on your end. |
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It looks like this is now resolved.
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" i'm sorry but not everything in a "bug report channel" is about you. when reporting bugs, it's important to hand the devs as many infos as possible, even if it's contradicting one. bugs tend to not follow simple logic, if any at all, and thus it's necessary to share as much info as possible. nothing against you, just how it is :) edit: the visual bug + not triggering on unique still is around -fix atrocious targeting system ("smart algorithm" overriding your target is horrible) -fix skills that lack any inherent movement built into to actually NOT MOVE YOU when using "Attack Without Moving". <- skills like Ice Strike MUST NOT move you if out of range with "attack without moving" command! Last edited by Naztrey#9177 on Apr 5, 2025, 1:55:44 PM
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