Companion passive tree reservation bug not granting node effect.

The companion nodes; Companion reservation and easy going.
In the companion cluster is not giving reduced spirit reservation.

Example; Werewolf from ogham farmlands, prior to node. 50 spirit.
After all three nodes (30% total increase) still 50 spirit.

At first i thought it might be for 'creating new companions' but thats not the case either.
I went to make a new exact the same companion and its still 50 spirit.
Last bumped on Apr 9, 2025, 7:09:32 AM
I've noticed the same issue
Thanks for your reports, is it just the tooltip that doesn't update or is it also reserving the wrong amount of Spirit?
I just tried to invest in it as well and neither the tooltip, or the actual spirit gauge change. i know they did a couple days ago.
Seems like it's working now, actually, as far as the actual reserved goes, but the tooltip still says it reserves the full amount.
Last edited by ByteBlaze#6369 on Apr 8, 2025, 9:40:17 PM
So, I don't think it dynamically updates.

I think this is a possible exploit. You can talent the the first small 5% reservation node Turn on the companion. Then unspec it afterwards and keep the extra spirit.

This doesn't work with weapon sets. Which appear to disable companions completely until you unsocket and resocket them.

The 20% node seems to dynamically update though.

The tooltip doesn't update either way.
POE, Diablo III, and Torchlight 2... what, who says I can't enjoy all of them?
Last edited by Rawrbomb#7044 on Apr 9, 2025, 7:21:31 AM

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