Constant Disconnects/Rollbacks, Possibly Due to missing "red_buff.epk" File?
I've been having the frequent disconnects with rollbacks on instances that others have been reporting. I did some digging and found some interesting logs that were consistent with each crash, in the LatestClient.txt file:
2025/04/09 09:07:26 45792500 833064f7 [CRIT Client 22388] File Not Found: Metadata/Effects/Spells/monsters_effects/leaguestone_mod/buff/red/red_buff.epk. Using fallback EPK file and shortly following this log I see this, at the point of the crash itself: 2025/04/09 09:07:27 45793281 93b1b552 [CRIT Client 22388] [RENDER] Shader uses incorrect vertex layout (shader: 0x00000218 mesh: 0x00000208) Signature: "Metadata/EngineGraphs/base.fxgraph" "Metadata/EngineGraphs/GpuParticles/render_default.fxgraph" "Metadata/EngineGraphs/GpuParticles/Conversion/render_downscale.fxgraph" "Metadata/EngineGraphs/GpuParticles/Conversion/lock_mode.fxgraph" "Metadata/EngineGraphs/GpuParticles/Conversion/render_gravity.fxgraph" "Metadata/EngineGraphs/GpuParticles/Conversion/face_camera.fxgraph" "Metadata/EngineGraphs/GpuParticles/render_transform.fxgraph" "Metadata/EngineGraphs/GpuParticles/render_flip_normal.fxgraph" "Metadata/Effects/Graphs/General/BasicColour.fxgraph" "Metadata/Effects/Graphs/General/FlipbookOld.fxgraph" "Metadata/Effects/Graphs/General/DisableLighting.fxgraph" "Metadata/Effects/Graphs/General/DarkenTex.fxgraph" As well as this log: 2025/04/09 09:07:32 45797703 93b1b552 [CRIT Client 22388] [RENDER] Shader uses incorrect vertex layout (shader: 0x00000218 mesh: 0x00000208) Signature: "Metadata/EngineGraphs/base.fxgraph" "Metadata/EngineGraphs/GpuParticles/render_default.fxgraph" "Metadata/EngineGraphs/GpuParticles/Conversion/render_downscale.fxgraph" "Metadata/EngineGraphs/GpuParticles/Conversion/lock_mode.fxgraph" "Metadata/EngineGraphs/GpuParticles/Conversion/render_gravity.fxgraph" "Metadata/EngineGraphs/GpuParticles/Conversion/face_camera.fxgraph" "Metadata/EngineGraphs/GpuParticles/render_transform.fxgraph" "Metadata/EngineGraphs/GpuParticles/render_flip_normal.fxgraph" "Metadata/Effects/Graphs/General/BasicColour.fxgraph" "Metadata/Effects/Graphs/General/Ambient.fxgraph" "Metadata/Effects/Graphs/General/FlipbookOld.fxgraph" "Metadata/Effects/Graphs/General/DarkenTex.fxgraph" This are followed by the Adbnormal Disconnect. What it seems like to me is an issue with the that red_buff.epk not existing, which explains why this is only happening when killing monsters in certain situations when that shader is needed. Im going to change to vulkan and see if that fixes the issue. Here is the logging from the Client.txt regarding my Rendering Info in case that is relevant: 2025/04/09 09:09:40 45925687 36ec605c [INFO Client 22388] Enumerated adapter: NVIDIA GeForce RTX 2080 2025/04/09 09:09:40 45925734 36ec52d1 [INFO Client 22388] Enumerated device for adapter: NVIDIA GeForce RTX 2080. Selected feature level: 45312. Max feature level: 45312 2025/04/09 09:09:40 45925750 36ec7815 [INFO Client 22388] Enumerated output for adapter NVIDIA GeForce RTX 2080 of \\.\DISPLAY2 2025/04/09 09:09:40 45925750 36ec7815 [INFO Client 22388] Enumerated output for adapter NVIDIA GeForce RTX 2080 of \\.\DISPLAY1 2025/04/09 09:09:40 45925750 36ec605c [INFO Client 22388] Enumerated adapter: Microsoft Basic Render Driver 2025/04/09 09:09:40 45925750 36ec52d1 [INFO Client 22388] Enumerated device for adapter: Microsoft Basic Render Driver. Selected feature level: 45312. Max feature level: 45312 2025/04/09 09:09:40 45925750 36ec605c [INFO Client 22388] Enumerated adapter: NVIDIA GeForce RTX 2080 2025/04/09 09:09:40 45925812 36ec52d1 [INFO Client 22388] Enumerated device for adapter: NVIDIA GeForce RTX 2080. Selected feature level: 45312. Max feature level: 45312 "Playing jank off-meta minion builds since 2012" Last bumped on Apr 9, 2025, 9:28:30 AM
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