Tonhão's bug report - Xbox - DotH - Act 3
Platform: Xbox Series X
Game language: Brazilian Portuguese Class: Smith of Kitava Patch version: 0.2.0d Dialogs • Alva’s dialog “Introdução” has a leading space at “Fale com o Oswald”. • Alva’s dialog “Oswald” finishes abruptly just before “Você ia se surpreender com as armadilhas que ele já desativou”. • Oswald’s first dialog has a leading space on the second half. • Servi’s local knowledge dialog about the ziggurat camp has a leading space at “Essa é a sabedoria da minha tribo”. • Servi’s local knowledge dialog about “Criptas Venenosas” has a typo in the last phrase, it should be “uma visão para assombrar seus sonhos, tô dizendo”, instead of “a visão para assombra seus sonhos, tô dizendo”. • Alva’s dialog “Núcleo D’alma” ends abruptly just before “É claro que não tem como saber se isso é verdade”. • Oswald’s dialog “A Rainha da Imundície” has a space missing at “sinto por eles.A gente sabe”. • Servi’s dialog when you first interact with her after the portal is opened is mixed. First she talks about the Azak (“A Tribo Azak”) and then she talks about the portal itself (“O Portal do Tempo”). This only happens when interacting with her right after the portal is opened. Microtransactions • Half of the time, trying to load the screen to buy coins makes the game disconnect. Assets • In the first map of Act 3, “Pântano Arenoso”, all boats are not solid objects to the mobs (but are to the player). The zombies can walk through them when exiting the water. This breaks immersion. • In the “Terras Infestadas” map, there is a leftover water asset after you drain the entrance to the dam (“As Hidrovias Matlan”). Assuming you are at the soul core device, and having the ramp to your back, if you go left along the border of the map until you get to the next section where you can see water again, you’ll see a part of the water corridor that is drained, and right next to it you’ll see the same section full of water. • In the “As Hidrovias Matlan” map, there is one leftover water asset at the channel near the map entrance after you drain the channels. Campaign maps • The map “Terras Infestadas” is lacking a checkpoint in the middle of the map, at the new chokepoint (0.2.0.d). • In the map “Maquinário de Jiquani”, it’s not possible to travel back to the previous map (where you fight the chimera) after you enter it. Also, I used the portal to go back to camp and tried to use the teleport to go to the chimera map, but my game got stuck in the zone loading screen. Quitting the game did not solve the problem. • In the “A Cidade Submersa” map, there are invisible assets (?) preventing the monsters from exiting the houses in the first and fourth sections of the map. • In the “A Cidade Submersa” map, on the fourth section, there is a checkpoint in front of a house that has an entrance (transition zone), but the house asset is flipped, and the entrance (transition zone) is attached to the side of the house, to a wall. • In Utzaal, some of the Viper soldiers stayed locked in the shield-to-the-sky position after she was defeated. (Viper: “Bow to your queen or die”, joke’s on you, I’m into that). • I think the map “As Câmaras Sombrias” could use a couple more checkpoints, particularly at the bridges that connect the sections. • In “As Câmaras Sombrias” map, when you reach Doriany’s chamber, the message to capture him is not translated to Brazilian Portuguese. Performance • Performance at the “As Hidrovias Matlan” is freezing (or stuttering) as you walk, especially at the beginning of the map and usually in the parts with huts and trees. Somehow, opening my skill tree alleviated the issue. After I cleared the whole map the issue seemed to be gone. Skills • The passive skill “Blood Magic” no longer disables the mana flask when acquired. • The skill gem “Estampida” has a different name when socketed: “Debandada”. xoxo Last edited by alfarichard#8779 on Apr 10, 2025, 1:49:44 PM Last bumped on Apr 10, 2025, 1:17:09 PM
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