Boss Stun Desync
Hello, I am consistently encountering a bug where I stun a boss and start getting desync with all their abilities and position. I have also encountered it where the boss gets stunned but just stands idle until the stun wears off, and then they enter the stun animation, but continue moving and casting abilities that cannot be seen by the player.
Here is a video of the desync happening with timestamps to interesting moments: https://www.youtube.com/watch?v=QSiOtVSZk-w 0:15 - First stun, boss just stands there for some time, and then gets stun animaion afterwards. 0:20 - Boss starts casting slam, then cancels into a charge. 0:29 - Boss stands idle. 0:46 - Boss gets stunned 2nd time mid charge but continues to charge. Then teleports back to where he began the charge after the stun wears off. He also regains almost a full stun bar. 0:54 - Boss enters stun animation, but the stun bar immediately goes to 0. He then teleports when he starts casting a charge. I don't believe this stun actually happened, but the animation still occurred. This happens on nearly every boss for me. Please help me find a solution or fix this. Additionally, I have my diagnostics showing in the top right. No network problems. Last bumped on Sep 30, 2025, 11:04:36 PM
|
![]() |
Bumping for signal boost here, happens incredibly frequently to me playing my physical spell bloodmage as I stun enemies very quickly with a flurry of smaller phys hits from bonestorm.
On nearly every boss and every rare that lives long enough, they will finish whatever animation they are playing while still being stunned and this causes a few seconds of desync that results in their recovery and next action happening invisibly before the server catches them up (usually too late) Edit to add contextual example video: https://www.youtube.com/watch?v=xIYow__iYyQ i too fas fo youuuuuuu Last edited by Duskbane#4733 on Apr 13, 2025, 3:22:12 PM
|
![]() |
up! Super annoying, when you stun boss right before his 1 shot mechanic and it is not interrupted (animation like it was, but actually it is not) and then you just dies
|
![]() |
Same here happening to me still playing physical witch, but also happened a lot playing monk with staggering palm.
Stunning/Pinning bosses aborts the current attack/animation they're using and have them keep attacking/casting with a new spell/attack mid-stun, but not show their animations or the bosses new position until the stun is over. This makes some attacks appear either without warning, a lot faster then they should or not at all. While it seems to happen a lot it only really seems to matter on some bosses, completely depending on the stuns timing. Feels awful to use a few skills/builds against stronger bosses where you need to see attacks though. |
![]() |