Spectre and Beast Companion QoL

Is there any particular balance reason as to why we can't quickly rebind the spectre and beast companion?

Current system needs us to port back into town, disenchant the gem, go back to the map, and use the rebinding.

SUGGESTION: Wouldn't it be better for everyone if we can just put the "bind" skill into our skill bar without having to disenchant the gem first? That way we can more freely switch our summons. To prevent accidental rebinds, once you use the bind skill, it should get removed from the skill bar, but still can be rebind-ed into the skill bar afterwards.

The biggest Pro of this is it would incentivize trying out new summons consistently and I see the disenchant loop to be a needless barrier to that. Because I can already just open a portal anytime, disenchant and go back, it just takes time that I would rather not have spent doing that.

For Beast Companion, I think it can only show the "Beast" labels if the bind skill is on our hotbar, both skills should of course "kill" the the minion when you change them and incur the revival cooldown.

Currently i keep a spare Bind Spectre on my skill bar so i can look at spirit costs of various enemies, then if i see something interesting, I port to town, disenchant, and use my main skill gem (upgraded with quality and jeweler orb) to actually bind the spectre. I just wish i could just not have to do all of that and just "bind spectre" with my original skill gem.

I say this as a player that likes to experiment with different minion setups and find the game more interesting to play in that way instead of sticking to a strong team comp.
Last bumped on Apr 13, 2025, 2:03:17 AM

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