I do think arbiter is a little too hard
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No seriously people did him legit last patch zdps in 1 attempt? Jesus.
His gale thing is so visually unclear, it's like trying to torture the human vision system on purpose. A mechanic this punishing should most certainly have good visual clarity like maven memory game which I'm quite a fan of. One shot beam *while* the balls are falling is truly overwhelming. It's bad because RNG dictates whether or not you see this. The new pillar start is cool but lets be real you're only ever going to see this if you're completely relaxed and who's relaxed in a one death game over situation. He's hard enough as it is in T1, comparable or rivaling Malenia in Elden Ring if all build dps was constrained to only do 5% of health on one volley. Last bumped on Apr 16, 2025, 12:31:52 PM
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Wonderful music and atmosphere for this fight, but I really hope you guys tweak it so that it's more accessible for regular gamers.
my suggestions after an hour of testing 1. i don't think he should do flame ball drops and speical attack at same time. this would be like maven memory phase while brain is blasting you. it's a huge cognitive load where the gamer doesnt know what to focus on. it reminds me of the elden ring dlc inquisitor boss who fires waves at you while his minions slam you. nobody likes that boss. 2. his auto attacks pushing you out of safe zone during flame ball drops is same thing 3. visual clarity on gale attacks. possibly restrict them to three on t1. perhaps escalting to 6 on t4. 4. shorten projectile hell it seems it's there to just distract the player as the damage is quite minimal 5. his 1 phase auto attacks do almost zero damage? |
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