Constructive feedback on Null itemisation and 0 interesting afixes.
Itemisation in poe 2 is so boring and null. Everything is like +5 to leech, +20 to resistances.. 0 interesting items to drop where last epoch have over 680 afixes that can roll on item - with many, many interesting stuff counting Class specific afixes.. imagine in poe 2 droping afixes that can roll only on maces - and makes the real changes like +50% of area skills, multi-strike on hits, chance for double damage, or use skills with it's supports.. itemisation here is more of D4 than next-gen aRPG. And most of synergies are also null - forcing us to use skill a or b. No real differences.. While i don't want this game to be last-epoch afixes are the core of aRPG - the most important stuff of aRPG is that afixes defines how interesting items are. That's why Diablo Failed and why POE 2 will fail. Also uniques are poor and mostly bad. Most of them are for leveling. Imagine if all uniques from low level just have copies for higher levels.. like the chilling maces.
it's EA ofc for purpose but i don't believe anymore in poe 2 to be good while it has worse afixes than Last Epoch which is made in garage on knee.. item bases are also null and mostly everyone ends with the same stuff. Even if game add acts it will add only double of them. Still it will not fix loot. Even 1000% increased loot itemisation will stay the same - boring and null. Most of designs are not hard but just train of frustation. And im souls like masohist that likes the core of POE 2. Everything is against melee and constructed to zoom while we can't zoom- like chaos exploding balls that are faster than warriors. Only two things what POE 2 is doing good is class fantasy and hit-feedback feeling. For now it's very bad aRPG like 2/10 while being better souls like and im not sure which way it should go. No rest for the wicked is true souls-like aRPG and poe 2 can't stand against it. And it can't beat Last Epoch with Last Epoch all of the quality of life and itemisation (afixes/exalted afixes, factions, crafting). in my opinion - THEY SHOULD BOOST HP OF MOBS but ADD powerful and meaningful afixes - like mentioned +50 area of skills. Making more powerfull characters to deal with more HP. While adding just better itemisation will end with Diablo 4 difficulty. This game needs real changes in the core of itemisation and afixes - in count of 600 - more loot. MORE loot. But harder to hit the good loot due to high amount of afixes that can roll.. with more intersting outcomes. It will for sure end just like copy of POE 1 based on spaming to bots with 0 skill needed and i lost any hope in vision and "meaningful" gameplay. And in worst nightmares i feel like they will delete poe 1 to focus on poe 2 or smh. Last edited by saashaa#5518 on Apr 23, 2025, 5:37:46 PM Last bumped on May 7, 2025, 7:14:47 PM
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Also: most of stuff is just copied from POE 1 - while poe 1 was not "meaningful" but still that poor designs are here.
For example map modifiers like monsters gain 75% of damage as EXTRA fire damage - making instantly one shot you. It was great for poe 1 - as poe 1 was anyway we are one shoting or them one shoting and nothing between it. While we are trying to make poe 2 more tactical and methodical - a modifiers that makes your map to have mobs that one shots you is just a bad design.. and most of mechanic designs are just poe 1 quality. While poe 1 is a good game it doesn't fit here. While still i think poe 2 has very bad itemisation and increasing drop rates will change nothing - as we have still the same.. 5-10 afixes.. instead of having fun with itemisation - loot is boring and only about "highest" number and not building our character. Even rare items for example on maces should have in base and in afixes/prefixes a chances to freeze, chill, area of effect, ignite. As i love vision, hard gameplay and methodical aproach - this vision is not implemented and we have poe 1.2 instead of what was promised. For devs i suggest playing No rest for the wicked to have some ideas for a good "souls-arpg/hns |
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For me it looks like this at times: GGG says: Let's tell them the game is supposed to be slow and let's send hordes of lightning-fast mobs attacking the player at once. Let's complain that players only make builds that clear the entire screen, but let's put in mechanics that other builds won't stand a chance against.
Let's fight bots and currency traders, but let's set the drop to drive their market. And so on... I absolutely do not understand how it is possible that someone who created POE and developed it for so many years, now, even with good intentions, seems to have no idea how to achieve it. They have a cool vision, but it feels like they're further from it than they were years ago when they first announced plans for POE2 |
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Somehow true and i agree with everything but im about itemisation and afixes and not peace of the combat(mainly).
itemisation is worse than 20y arpg, afixes are boring, itemisation is not meaningful. It's not next-gen arpg as even titan-quest have more interesting itemisation POE 2 have just boring and null afixes that didn't change anything at all. Even Diablo 4 with it's temper system and item/build customization with it beats POE 2 to the bones when we talk about core of arpg - itemisation. When we sum how we can customize build with temper afixes in Diablo 4 and compare poe to over 700 afixes (class, item, skill afixes that can rol) poe 2 compared to it seems like mobile game made on knee. It doesn't have any core arpg thing good. (Ok.. combat feels good.. so i wish for more of souls arpg like no rest for the wicked but we know.. casuals are the highest in amount of players part of community and they will not stand against hard game - hard games didn't earn that much as mainstream games) Last edited by saashaa#5518 on May 7, 2025, 4:01:55 PM
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Agreed. Items are extremely boring. All the "best items" are quite literally all the same.
Resistances also make itemization even more boring because now there's a baseline requirement for certain mods over others. Where's some interesting modifiers that actually change or enable new gameplay? "Spell damage increased by 28% for 4 seconds after melee hit." "After moving 5 meters the damage of your next projectile attack is increased by 23%." "13% chance to reflect projectiles while actively blocking." "Causes 11-23 Lightning damage when blocking." "Your projectile attacks increase the damage of your next melee attack by 5%, up to a maximum of 25%." "After dealing a melee critical hit, the damage of your next spell is increased by 31%." "Casting spells increases your Armour by 50, up to a maximum of 500." "Area of effect of spells increased by 4%." "12% more damage against targets with non-elemental, non-damaging ailments." "25% increased movement speed for 3 seconds after dealing a critical hit." "8% more damage to stunned enemies." Etc. Etc. Instead we get light radius |
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