Towers problem - too much goddamn water on the atlas

Pathing to a 2-3 tower setup and finding that it's bricked by a body of water is one of the worst feelings in endgame at the moment.

We need to reduce/remove bodies of water OR BETTER YET, introduce more island type maps or maybe even underwater maps (no fucking clue how you'd make that fit in lore-wise but the concept sounds really cool)
Last edited by Zoltekk#6556 on Apr 24, 2025, 3:42:56 PM
Last bumped on May 6, 2025, 5:54:49 PM
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Zoltekk#6556 wrote:
We need to reduce/remove bodies of water OR BETTER YET, introduce more island type maps or maybe even underwater maps (no fucking clue how you'd make that fit in lore-wise but the concept sounds really cool)


Boat maps

But yes agree the water makes some towers almost worthless and a total waste of travel time to one only to find it's surrounded by water
+1

This is a massive problem for me right now in my current atlas. I swear every single multi tower set up I go to is just covered by water everytime I reveal the layout.

I hope this is on their radar.
Those with the Liberator of Wraeclast supporter pack should be allowed to traverse water because the hideout comes with boats.

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