Armor Idea

I was thinking of added bonuses to armor. Just going to use random numbers because I'm not sure how high a player's armor can be with full armor.

Armor Added bonus
100+ -10% to critical damage received (or 1 gear slot)
200+ +100 stun threshold (or 1 gear slot)
300+ -5% Critical strike chance from enemies (or 1 gear slot)
400+ -20% magnitude of bleed from enemies (or 1 gear slot)
500+ +50 stun threshold & 10% reduced slowing potency (or 1 gear slot)
600+ Character performs a small leap before dodge rolling (or 1 gear slot)

I think you get the Idea from here. I'd also like to add another That requires no hybrid gear, gear must all be armor. And it is

( +??? Character cannot be damaged with a hit that would do more than 80% (or 90%) max life. So, no getting one shotted.) Full Armor required!

Can also achieve same idea if it were armor per slot. So, just think instead of the first (100+) It would be a glove slot being occupied by an armor item, then head slot as the (200+) and so on. Can also say if it is a (hybrid gear) bonuses are received at 50% of their value. If the gear slot method were to be used, it would be tier based and not locked to the gear slot. So, player could not just have armor helmet and get the best of the bonuses. They would get T1 bonus.
Last edited by lucidlongevity#4811 on Apr 25, 2025, 8:02:04 PM
Last bumped on Apr 25, 2025, 8:19:49 PM
Also, can just be a constant bonus per every 15 points of armor for a certain bonus and every 20 points for another and another as needed.

Every 10 points of armor (-1% critical damage received)
Every 20 points of armor (-1% critical chance against player)

1000 points, player receives the small leap to dodge roll bonus. (Don't know why, but I want this lol)

Report Forum Post

Report Account:

Report Type

Additional Info