Napalm Tactician; fun build viable in early endgame so far
Trying to make this build last as long as possible and having a ton of fun gradually squeezing the next little bit of life out of it.
I decided to try and abandon all detonation time modifiers on my grenades and instead rely on a constant cycle between grenades and Explosive Shot to detonate them. Oil Grenade provides slows and applies exposure, then Explosive Grenades modified by Payload & Repeating Explosives are quickly detonated with a follow-up Explosive Shot (which also ignites the oil). Artillery Ballistae are probably overkill but I like the mayhem. I find the interaction between Explosive Shot and the repeating explosions super satisfying, and it melts tf out of everything. The build lacks survivability for now but I think I'll keep trying to make it work as I work my way deeper into the endgame. The build: https://poe2.ninja/builds/dawn/character/Kerchunk-7797/Kertillery Some footage of it in action: https://www.youtube.com/watch?v=lnrdn19Yp0U Last bumped on Apr 29, 2025, 4:03:42 PM
|
![]() |
" Survivability is the real problem I am running into with my Tactician. Moderate armor, moderate evasion, no energy shield, and around 2k life makes for very fragile. I am leaning more into totems with artillery ballista which is the wrong way for any meaningful energy shield nodes. Combine fragile with all the visual clutter and it is hard to stay alive. Probably just need to not worry about defense, push my damage, and accept that I am going to die a lot. I already have an amazon with lightning spear so I refuse to breakdown and be a tactician with lightning spear even though it would probably synergy great with pin creating frenzy charges. |
![]() |
" I managed 100k kills before my first death, but they're stacking up now. I think I'm over 20. I think I would probably roll another toon before I tried to swap to ES at this point; I'm just going to keep pushing EHP as high as I can and hoping companion/turret distract + oil grenade slow + pin keeps me up enough to avoid frustration. I've actually been pretty shocked by how effective the companion is defensively; Shroud Walker lets him jump ahead and distract packs long enough for me to delete them. I've played around with Enormity too 'cause it makes him big enough to block entire hallways. https://youtu.be/FE5p37aDt-4 |
![]() |