Freeze shatter effect insanely unoptimized
Tried going mainly cold damage for the first time during campaign as a sorceress and was shocked to see that shattering one pack of white mobs made my game go from 60 fps down to 25 and even as low as 14 fps the faster I cleared, have everything on the lowest setting, 59% upscaling with NIS and dynamic culling on, got a GTX 1060 6GB, 16GB RAM 3600MHz and a Ryzen 5 5600. Really unfortunate since shattering mobs is one of the most satisfying things in PoE 1 and I bet it is just as much in PoE 2 but only if your PC can handle it, I can't even feel much satisfaction when shattering a single pack since that alone already drops my frames so much. Would be very nice if the lower graphic settings could tone the effect down more so lower-end PC users can play builds that freeze enemies.
Last bumped on May 5, 2025, 10:04:46 PM
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chances are, this is a server thing more than a performance thing.
depending how many things you pop at once. though a 1060 is also just pushing the edge of performance. |
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They nailed the feel of freeze/shatter/chill effects in POE2, imo, but performance is definitely a bit of an issue.
I have noted that Frostbolt projectiles now build up a greater FPS debt, seemingly since 0.2.0. By casting many Frostbolts that are not interacting with anything and just sailing off into the distance, I can watch my frame rate chunk down regularly as the number increases. I presume that the chilled ground effect contributes to this, but the interesting thing is that it seems to get worse once some of the Frostbolts have gone off-screen (and not just because of the count increasing as you continue to cast). I probably notice this in large part because I have a pretty old-gen GPU (similar in power to the OP's 1060), but casting Frostbolts alone in hideout will now bring me down from 60+fps to 8-12. I don't recall it being this noticeable in 0.1.0. Some instances will be noticeably worse than others, which also suggests a possible server interaction when they can be the same areas. |