Clipping into environment while using skills should be removed

When just-moving around the character acts fluidly and automatically goes around corners and blocks

When attacking-moving using skills the characters clips in every bit of obstacle and stops suddenly.
This behavior is very annoying and goes against the design of the game that enforces dodging and play active combat.

I think there might be in the game already a system preventing clipping while walking, but for reasons i ignore this does not work while attacking-moving.
I please suggest to implement the same system for attacking-moving.
Last edited by Egesia#3849 on May 7, 2025, 5:18:34 AM
Last bumped on May 7, 2025, 5:16:46 AM

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