Quick Fix Proposal for Life-Based Armour/Evasion Builds

I'm playing a life-based evasion build, and it feels quite bad. The main issue with life builds is the lack of survivability against max-hit damage. Energy shield builds feel better in this regard, since they can scale to very high values.

My suggestion: body armour without energy shield should provide a base life bonus. This would create a consistent design across defenses — armour/ES, evasion/ES, armour/life, and evasion/life.

I'm unsure how armour/evasion hybrids would fit into this system.
Last bumped on May 7, 2025, 10:08:16 AM

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