Quick Fix Proposal for Life-Based Armour/Evasion Builds
I'm playing a life-based evasion build, and it feels quite bad. The main issue with life builds is the lack of survivability against max-hit damage. Energy shield builds feel better in this regard, since they can scale to very high values.
My suggestion: body armour without energy shield should provide a base life bonus. This would create a consistent design across defenses — armour/ES, evasion/ES, armour/life, and evasion/life. I'm unsure how armour/evasion hybrids would fit into this system. Last bumped on May 7, 2025, 10:08:16 AM
|
![]() |