PoE2 gets QoL features that we have been asking for years in PoE1? (Splinter & Rolling strongboxes)

It still boggles the mind that in 3-6 months PoE2 is getting QoL features that people have been asking about for years (Probably DECADES).

Credit where credit is due. Mark really is delivering on the technical debt of the PoE2.

PoE1 was sidelined, I get it... But even when it was not GGG always stuck to their guns about this stuff for a long time.

Now, as soon as new players are here they are bending over backward to please them.

Makes me feel like the "old girlfriend" that got replaced.

I think GGG can be better. But its a long road to get that trust back. This version is the company is really far from the small indie dev they aspired to be.

Hope Mark & Johnathan can earn that player trust back. But its going to be a journey.
Last bumped on May 13, 2025, 4:25:39 PM
I guess PoE Two players didnt like to FEEL THE WEIGHT of each click. Expect more of things like that, becuase they have no choice. If players will start leaving PoE 2, there will be literally no one left to fund them, because PoE players for sure wont give them any more money.
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Aynix#7757 wrote:
they have no choice.


This!

PoE2 is supposed to be a "modern game". This whole business model of "drip-feeding" us QoL improvements over a span of a decade just ain't going to cut it when the game is supposed to be a step up from its predecessor. I'm really "excited" to see what they are going to do with PoE2 leagues and how much recycling (from PoE1 leagues) we will see, and how much they care about refining those mechanics.

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